Roll ANGLE from 508e20e9515e to eda7b547d9a9 (18 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/508e20e9515e..eda7b547d9a9

2026-10-26 msisov@igalia.com [3p freshness] ffx_spd: Add Crowbar workflow
2026-10-24 cnorthrop@google.com Android: Update GetSystemProperty and use it
2026-10-24 kbr@chromium.org GL: disable Pixel Local Storage on old Mali GPUs.
2026-10-24 cclao@google.com Fix some EGLDisplayTest tests to call eglTerminate
2026-10-24 syoussefi@chromium.org Translator: Fix constant switch folding vs length()
2026-10-23 syoussefi@chromium.org Translator: Move AST rebuild code out of ASSERT
2026-10-23 syoussefi@chromium.org Vulkan: Fix missing StencilRefReplacingEXT execution mode
2026-10-23 syoussefi@chromium.org Update glslang_validator binary for Linux.
2026-10-23 shrekshao@google.com WGPU: Add doc/WebGLOnWebGPU.md
2026-10-23 pmukesh@qti.qualcomm.com Vulkan: Re-bind tile memory after force-submit outside RP
2026-10-23 syoussefi@chromium.org Avoid user memory when querying sync status in the backends
2026-10-23 cclao@google.com Remove UnlockedTailCall from SyncEGL::onDestroy
2026-10-23 syoussefi@chromium.org Vulkan: Disable alphaToCoverage dynamic state on Intel/windows
2026-10-23 syoussefi@chromium.org Vulkan: Fix enabling ensureLoopForwardProgress
2026-10-23 cclao@google.com Revert "Android: Add system ANGLE feature override config"
2026-10-23 myid.shin@igalia.com [3p freshness] volk: Move upstream code into src/
2026-10-23 wangra@google.com D3D11: Reject mixed 3D/non-3D and overlapping layer attachments
2026-10-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 4ab5f84445a4 to d9b632d973ec (1059 revisions)

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Change-Id: I013f6c6afe3ac394a0c5485d6737ace3aa7f80c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/353775
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 4e41d87fb3850817503562fd839ce8a449e7155c
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.