[dawn][native] Eagerly transition from Alive when destroying Device.

- Wire fuzz test found that if we start an async pipeline call, then
  immediately drop the wire server the following occurs:
  - Wire server dropped, so drop device
  - Dropping device results in Device::Destroy
  - Device::Destroy calls AsyncTaskManager::WaitAllPendingTasks
  - This resolves the async pipeline creation with a success
  - The success in the native side results in calling the server
    callback
  - The server callback (created via ForwardToServerHelper::Callback)
    sees that the server was already dropped so it just returns
  - The pipeline that was "successfully" created and returned via
    the callback is never acquired and hence leaked.
- To fix this, we eagerly mark the device to be in destruction before
  calling into AsyncTaskManager::WaitAllPendingTasks. This results
  in the pipeline creation event seeing the device is lost in it's
  Complete function, thereby cleaning up the pipeline so that the
  wire server doesn't need to change.

Bug: 476162309
Change-Id: I6d8485de9a131e6d529e5f9f0425ee14652012bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/287816
Auto-Submit: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
1 file changed
tree: 2c49e69994129cebca122441cca76f541ca5db03
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
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  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.