commit | 2ec09921cc0a6c3a2423b9ba54bd5ccf281f2362 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Nov 24 19:55:07 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 24 19:55:07 2021 +0000 |
tree | 796dcbfb5c9e055f92aed88fcebdc3ec347747f0 | |
parent | f008bb3b7e96bf7b782c91db35e0417a6f775287 [diff] |
Add include RenderPipeline.h in DeviceMock.h To unblock g3 dawn roll. Change-Id: I92ea111dc4c65d4b2ff0c44e7f17799026afd96c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70800 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.