| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWN_NODE_BINDING_GPUTEXTURE_H_ |
| #define DAWN_NODE_BINDING_GPUTEXTURE_H_ |
| |
| #include "dawn/webgpu_cpp.h" |
| #include "dawn_native/DawnNative.h" |
| #include "napi.h" |
| #include "src/dawn_node/interop/WebGPU.h" |
| |
| namespace wgpu { namespace binding { |
| |
| // GPUTexture is an implementation of interop::GPUTexture that wraps a wgpu::Texture. |
| class GPUTexture final : public interop::GPUTexture { |
| public: |
| GPUTexture(wgpu::Texture texture); |
| |
| // Implicit cast operator to Dawn GPU object |
| inline operator const wgpu::Texture &() const { |
| return texture_; |
| } |
| |
| // interop::GPUTexture interface compliance |
| interop::Interface<interop::GPUTextureView> createView( |
| Napi::Env, |
| interop::GPUTextureViewDescriptor descriptor) override; |
| void destroy(Napi::Env) override; |
| std::optional<std::string> getLabel(Napi::Env) override; |
| void setLabel(Napi::Env, std::optional<std::string> value) override; |
| |
| private: |
| wgpu::Texture texture_; |
| }; |
| |
| }} // namespace wgpu::binding |
| |
| #endif // DAWN_NODE_BINDING_GPUTEXTURE_H_ |