commit | 1663b1d04df94d086ac7088efb209bdc1d1b65ca | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Fri Jun 12 17:56:31 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jun 12 17:56:31 2020 +0000 |
tree | da3017d91ab204d3b3798fe85d4190ff0989ac04 | |
parent | 4fd4aa1f19ef64b85712a1aa2e8c9759c333fc6e [diff] |
Make D3D12 Fuzzer Only Build On Windows Prevents the d3d12 fuzzer from building on non-windows platforms. bug: dawn:444 bug: chromium:1094230 Change-Id: I3ce20c645b3fe99b51e06b493ced34308d7cc21e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23162 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.