commit | 2f1d02b94bc3e0e99c40b30e32acd88b9157be39 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Fri Oct 01 19:10:40 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 01 19:10:40 2021 +0000 |
tree | db085709df8c0b19e43b32d5101e33c08fad07f7 | |
parent | 2bf51560ebe0b9453b5d194dd1d3aa33670120ae [diff] |
Improve validation errors in Texture Updates all validation messages in Texture.cpp to give them better contextual information. Bug: dawn:563 Change-Id: Ibae48b6842c80253c82b63989d08dac95c4b5759 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65602 Commit-Queue: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.