| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| |
| cbuffer cbuffer_ub : register(b0) { |
| uint4 ub[44]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| int tint_f32_to_i32(float value) { |
| return int(clamp(value, -2147483648.0f, 2147483520.0f)); |
| } |
| |
| Inner v(uint start_byte_offset) { |
| uint v_1 = (16u + start_byte_offset); |
| Inner v_2 = {asint(ub[(start_byte_offset / 16u)][((start_byte_offset & 15u) >> 2u)]), asfloat(ub[(v_1 / 16u)][((v_1 & 15u) >> 2u)])}; |
| return v_2; |
| } |
| |
| typedef Inner ary_ret[4]; |
| ary_ret v_3(uint start_byte_offset) { |
| Inner a[4] = (Inner[4])0; |
| { |
| uint v_4 = 0u; |
| v_4 = 0u; |
| while(true) { |
| uint v_5 = v_4; |
| if ((v_5 >= 4u)) { |
| break; |
| } |
| Inner v_6 = v((start_byte_offset + (v_5 * 32u))); |
| a[v_5] = v_6; |
| { |
| v_4 = (v_5 + 1u); |
| } |
| } |
| } |
| Inner v_7[4] = a; |
| return v_7; |
| } |
| |
| typedef float3 ary_ret_1[2]; |
| ary_ret_1 v_8(uint start_byte_offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_9 = 0u; |
| v_9 = 0u; |
| while(true) { |
| uint v_10 = v_9; |
| if ((v_10 >= 2u)) { |
| break; |
| } |
| a[v_10] = asfloat(ub[((start_byte_offset + (v_10 * 16u)) / 16u)].xyz); |
| { |
| v_9 = (v_10 + 1u); |
| } |
| } |
| } |
| float3 v_11[2] = a; |
| return v_11; |
| } |
| |
| float4x4 v_12(uint start_byte_offset) { |
| return float4x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)]), asfloat(ub[((48u + start_byte_offset) / 16u)])); |
| } |
| |
| float4x3 v_13(uint start_byte_offset) { |
| return float4x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz), asfloat(ub[((48u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float4x2 v_14(uint start_byte_offset) { |
| uint4 v_15 = ub[(start_byte_offset / 16u)]; |
| uint v_16 = (8u + start_byte_offset); |
| uint4 v_17 = ub[(v_16 / 16u)]; |
| uint v_18 = (16u + start_byte_offset); |
| uint4 v_19 = ub[(v_18 / 16u)]; |
| uint v_20 = (24u + start_byte_offset); |
| uint4 v_21 = ub[(v_20 / 16u)]; |
| return float4x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_15.zw, v_15.xy)), asfloat(select((((v_16 & 15u) >> 2u) == 2u), v_17.zw, v_17.xy)), asfloat(select((((v_18 & 15u) >> 2u) == 2u), v_19.zw, v_19.xy)), asfloat(select((((v_20 & 15u) >> 2u) == 2u), v_21.zw, v_21.xy))); |
| } |
| |
| float3x4 v_22(uint start_byte_offset) { |
| return float3x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| float3x3 v_23(uint start_byte_offset) { |
| return float3x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float3x2 v_24(uint start_byte_offset) { |
| uint4 v_25 = ub[(start_byte_offset / 16u)]; |
| uint v_26 = (8u + start_byte_offset); |
| uint4 v_27 = ub[(v_26 / 16u)]; |
| uint v_28 = (16u + start_byte_offset); |
| uint4 v_29 = ub[(v_28 / 16u)]; |
| return float3x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_25.zw, v_25.xy)), asfloat(select((((v_26 & 15u) >> 2u) == 2u), v_27.zw, v_27.xy)), asfloat(select((((v_28 & 15u) >> 2u) == 2u), v_29.zw, v_29.xy))); |
| } |
| |
| float2x4 v_30(uint start_byte_offset) { |
| return float2x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)])); |
| } |
| |
| float2x3 v_31(uint start_byte_offset) { |
| return float2x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float2x2 v_32(uint start_byte_offset) { |
| uint4 v_33 = ub[(start_byte_offset / 16u)]; |
| uint v_34 = (8u + start_byte_offset); |
| uint4 v_35 = ub[(v_34 / 16u)]; |
| return float2x2(asfloat(select((((start_byte_offset & 15u) >> 2u) == 2u), v_33.zw, v_33.xy)), asfloat(select((((v_34 & 15u) >> 2u) == 2u), v_35.zw, v_35.xy))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| float scalar_f32 = asfloat(ub[0u].x); |
| int scalar_i32 = asint(ub[0u].y); |
| uint scalar_u32 = ub[0u].z; |
| float2 vec2_f32 = asfloat(ub[1u].xy); |
| int2 vec2_i32 = asint(ub[1u].zw); |
| uint2 vec2_u32 = ub[2u].xy; |
| float3 vec3_f32 = asfloat(ub[3u].xyz); |
| int3 vec3_i32 = asint(ub[4u].xyz); |
| uint3 vec3_u32 = ub[5u].xyz; |
| float4 vec4_f32 = asfloat(ub[6u]); |
| int4 vec4_i32 = asint(ub[7u]); |
| uint4 vec4_u32 = ub[8u]; |
| float2x2 mat2x2_f32 = v_32(144u); |
| float2x3 mat2x3_f32 = v_31(160u); |
| float2x4 mat2x4_f32 = v_30(192u); |
| float3x2 mat3x2_f32 = v_24(224u); |
| float3x3 mat3x3_f32 = v_23(256u); |
| float3x4 mat3x4_f32 = v_22(304u); |
| float4x2 mat4x2_f32 = v_14(352u); |
| float4x3 mat4x3_f32 = v_13(384u); |
| float4x4 mat4x4_f32 = v_12(448u); |
| float3 arr2_vec3_f32[2] = v_8(512u); |
| Inner struct_inner = v(544u); |
| Inner array_struct_inner[4] = v_3(576u); |
| int v_36 = asint((asuint(tint_f32_to_i32(scalar_f32)) + asuint(scalar_i32))); |
| int v_37 = asint((asuint(v_36) + asuint(int(scalar_u32)))); |
| int v_38 = asint((asuint(asint((asuint(v_37) + asuint(tint_f32_to_i32(vec2_f32.x))))) + asuint(vec2_i32.x))); |
| int v_39 = asint((asuint(v_38) + asuint(int(vec2_u32.x)))); |
| int v_40 = asint((asuint(asint((asuint(v_39) + asuint(tint_f32_to_i32(vec3_f32.y))))) + asuint(vec3_i32.y))); |
| int v_41 = asint((asuint(v_40) + asuint(int(vec3_u32.y)))); |
| int v_42 = asint((asuint(asint((asuint(v_41) + asuint(tint_f32_to_i32(vec4_f32.z))))) + asuint(vec4_i32.z))); |
| int v_43 = asint((asuint(v_42) + asuint(int(vec4_u32.z)))); |
| int v_44 = asint((asuint(v_43) + asuint(tint_f32_to_i32(mat2x2_f32[0u].x)))); |
| int v_45 = asint((asuint(v_44) + asuint(tint_f32_to_i32(mat2x3_f32[0u].x)))); |
| int v_46 = asint((asuint(v_45) + asuint(tint_f32_to_i32(mat2x4_f32[0u].x)))); |
| int v_47 = asint((asuint(v_46) + asuint(tint_f32_to_i32(mat3x2_f32[0u].x)))); |
| int v_48 = asint((asuint(v_47) + asuint(tint_f32_to_i32(mat3x3_f32[0u].x)))); |
| int v_49 = asint((asuint(v_48) + asuint(tint_f32_to_i32(mat3x4_f32[0u].x)))); |
| int v_50 = asint((asuint(v_49) + asuint(tint_f32_to_i32(mat4x2_f32[0u].x)))); |
| int v_51 = asint((asuint(v_50) + asuint(tint_f32_to_i32(mat4x3_f32[0u].x)))); |
| int v_52 = asint((asuint(v_51) + asuint(tint_f32_to_i32(mat4x4_f32[0u].x)))); |
| s.Store(0u, asuint(asint((asuint(asint((asuint(asint((asuint(v_52) + asuint(tint_f32_to_i32(arr2_vec3_f32[0u].x))))) + asuint(struct_inner.scalar_i32)))) + asuint(array_struct_inner[0u].scalar_i32))))); |
| } |
| |