|author||Loko Kung <firstname.lastname@example.org>||Tue Oct 12 18:53:57 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Oct 12 18:53:57 2021 +0000|
Adds destroy handling for BindGroupLayout without new backend changes yet. - Start tracking BindGroupLayout objects at construction - Utilizes untrack tag for blueprint layouts for caching purposes - Adds dawn native test file for testing utilities that require static dawn native lib - Adds testing macros and mocks for simple sanity unit testing Bug: dawn:628 Change-Id: Ic85b60e9574e67cc5fc1804cc5300cd1f3a0f6fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65862 Commit-Queue: Loko Kung <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.