| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/native/d3d12/SharedBufferMemoryD3D12.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "absl/cleanup/cleanup.h" |
| #include "src/dawn/common/Math.h" |
| #include "src/dawn/native/Buffer.h" |
| #include "src/dawn/native/ChainUtils.h" |
| #include "src/dawn/native/d3d/D3DError.h" |
| #include "src/dawn/native/d3d/SharedFenceD3D.h" |
| #include "src/dawn/native/d3d/UtilsD3D.h" |
| #include "src/dawn/native/d3d12/BufferD3D12.h" |
| #include "src/dawn/native/d3d12/DeviceD3D12.h" |
| #include "src/dawn/native/d3d12/HeapD3D12.h" |
| #include "src/dawn/native/d3d12/QueueD3D12.h" |
| #include "src/dawn/native/d3d12/ResidencyManagerD3D12.h" |
| #include "src/utils/compiler.h" |
| |
| namespace dawn::native::d3d12 { |
| |
| namespace { |
| |
| enum class HeapAccessType { |
| Upload, |
| Readback, |
| GPUQueueAccessible, |
| }; |
| |
| ResultOrError<HeapAccessType> MapToHeapAccessType(const D3D12_HEAP_PROPERTIES& heapProperties, |
| const D3D12_HEAP_FLAGS& heapFlags, |
| const Device* device) { |
| switch (heapProperties.Type) { |
| case D3D12_HEAP_TYPE_UPLOAD: |
| return HeapAccessType::Upload; |
| case D3D12_HEAP_TYPE_READBACK: |
| return HeapAccessType::Readback; |
| case D3D12_HEAP_TYPE_DEFAULT: |
| return HeapAccessType::GPUQueueAccessible; |
| case D3D12_HEAP_TYPE_CUSTOM: |
| if (heapFlags & D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER) { |
| // A CUSTOM shared cross-adapter heap is equivalent to a DEFAULT heap. |
| // https://learn.microsoft.com/en-us/windows/win32/direct3d12/shared-heaps |
| return HeapAccessType::GPUQueueAccessible; |
| } |
| |
| if (device->GetDeviceInfo().isUMA) { |
| // On UMA systems, all heaps are always GPU accessible. |
| return HeapAccessType::GPUQueueAccessible; |
| } |
| |
| // Map D3D12_HEAP_TYPE_CUSTOM heap to one of the standard heap types if possible. |
| // See: |
| // https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getcustomheapproperties(uint_d3d12_heap_type) |
| if (heapProperties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE && |
| heapProperties.MemoryPoolPreference == D3D12_MEMORY_POOL_L1) { |
| // A CUSTOM heap with no CPU access and in L1 is equivalent to a DEFAULT heap. |
| return HeapAccessType::GPUQueueAccessible; |
| } else if (heapProperties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK && |
| heapProperties.MemoryPoolPreference == D3D12_MEMORY_POOL_L0) { |
| // A CUSTOM heap with WRITE_BACK + L0 is equivalent to a READBACK heap. |
| return HeapAccessType::Readback; |
| } else if (heapProperties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE && |
| heapProperties.MemoryPoolPreference == D3D12_MEMORY_POOL_L0) { |
| // A CUSTOM heap with WRITE_COMBINE + L0 is equivalent to a UPLOAD heap. |
| return HeapAccessType::Upload; |
| } else { |
| return DAWN_VALIDATION_ERROR("ID3D12Resources allocated on unsupported heap."); |
| } |
| default: |
| return DAWN_VALIDATION_ERROR("ID3D12Resources allocated on unsupported heap."); |
| } |
| } |
| |
| ResultOrError<SharedBufferMemoryProperties> GetSharedBufferMemoryProperties( |
| Device* device, |
| D3D12_HEAP_PROPERTIES heapProperties, |
| D3D12_HEAP_FLAGS heapFlags, |
| uint64_t size, |
| wgpu::BufferUsage blockedUsages = wgpu::BufferUsage::None) { |
| HeapAccessType heapType; |
| DAWN_TRY_ASSIGN(heapType, MapToHeapAccessType(heapProperties, heapFlags, device)); |
| |
| wgpu::BufferUsage usages = wgpu::BufferUsage::None; |
| |
| switch (heapType) { |
| case HeapAccessType::Upload: |
| usages |= wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| break; |
| case HeapAccessType::Readback: |
| usages |= wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; |
| break; |
| case HeapAccessType::GPUQueueAccessible: |
| // wgpu::BufferUsage::Uniform is not allowed in SharedBufferMemoryBase::CreateBuffer(). |
| usages |= wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst | |
| wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index | |
| wgpu::BufferUsage::Indirect | wgpu::BufferUsage::QueryResolve | |
| wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage; |
| if (device->GetDeviceInfo().isUMA) { |
| // On UMA systems, buffers with WRITE_COMBINE or WRITE_BACK heaps can also be |
| // mapped. |
| if (heapProperties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE) { |
| usages |= wgpu::BufferUsage::MapWrite; |
| } else if (heapProperties.CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK) { |
| // On cache-coherent UMA systems, writes are immediately visible to the GPU. On |
| // non-cache-coherent UMA systems, writes are flushed to the GPU when unmapping |
| // or submitting work to the queue (driver dependent). Since Dawn doesn't |
| // support submitting work to the queue while the buffer is mapped, it should be |
| // safe to allow MapWrite on WRITE_BACK heaps. For reads, the data is guaranteed |
| // to be available to the CPU after Map(). |
| usages |= wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite; |
| } |
| } |
| |
| break; |
| } |
| |
| SharedBufferMemoryProperties properties; |
| properties.size = size; |
| properties.usage = usages & (~blockedUsages); |
| |
| return properties; |
| } |
| |
| } // namespace |
| |
| SharedBufferMemory::SharedBufferMemory(Device* device, |
| StringView label, |
| SharedBufferMemoryProperties properties, |
| ComPtr<ID3D12Resource> resource) |
| : SharedBufferMemoryBase(device, label, properties), mResource(std::move(resource)) {} |
| |
| SharedBufferMemory::SharedBufferMemory(Device* device, |
| StringView label, |
| SharedBufferMemoryProperties properties, |
| std::unique_ptr<Heap> heap, |
| ComPtr<ID3D12Resource> resource) |
| : SharedBufferMemoryBase(device, label, properties), |
| mHeap(std::move(heap)), |
| mResource(std::move(resource)) {} |
| |
| void SharedBufferMemory::DestroyImpl(DestroyReason reason) { |
| SharedBufferMemoryBase::DestroyImpl(reason); |
| |
| if (mHostPointerDisposeCallback == nullptr) { |
| ToBackend(GetDevice())->ReferenceUntilUnused(std::move(mResource)); |
| return; |
| } |
| |
| // The host memory aliased by the heap must outlive both the heap and the resource placed on |
| // it, so the task owns the resource as well: it is only released once the task runs, which |
| // happens after the pending command serial has completed. Releasing the resource from the |
| // task (instead of through Device::ReferenceUntilUnused, which is drained by a different |
| // mechanism) guarantees the resource is released before the heap, and the heap before the |
| // dispose callback. |
| struct DisposeTask : TrackTaskCallback { |
| DisposeTask(ComPtr<ID3D12Resource> resource, |
| std::unique_ptr<Heap> heap, |
| wgpu::DisposeCallback callback, |
| void* userdata) |
| : TrackTaskCallback(nullptr), |
| resource(std::move(resource)), |
| heap(std::move(heap)), |
| callback(callback), |
| userdata(userdata) {} |
| ~DisposeTask() override = default; |
| |
| void FinishImpl() override { Dispose(WGPUCallbackStatus_Success); } |
| void HandleDeviceLossImpl() override { Dispose(WGPUCallbackStatus_Error); } |
| void HandleShutDownImpl() override { Dispose(WGPUCallbackStatus_Error); } |
| |
| void Dispose(WGPUCallbackStatus status) { |
| resource = nullptr; |
| heap = nullptr; |
| callback(status, userdata); |
| } |
| |
| ComPtr<ID3D12Resource> resource; |
| std::unique_ptr<Heap> heap; |
| wgpu::DisposeCallback callback; |
| raw_ptr<void, DisableDanglingPtrDetection> userdata; |
| }; |
| std::unique_ptr<DisposeTask> request = |
| std::make_unique<DisposeTask>(std::move(mResource), std::move(mHeap), |
| mHostPointerDisposeCallback, mHostPointerDisposeUserdata); |
| mHostPointerDisposeCallback = nullptr; |
| mHostPointerDisposeUserdata = nullptr; |
| |
| // TODO(386255678): TrackTaskAfterEventualFlush() only marks the queue as needing a submit; it |
| // doesn't force one to happen immediately. If nothing ever ticks the device again, this task |
| // (and thus disposeCallback) may never run. |
| GetDevice()->GetQueue()->TrackTaskAfterEventualFlush(std::move(request)); |
| } |
| |
| // static |
| ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::CreateFromHeap( |
| Device* device, |
| StringView label, |
| ComPtr<ID3D12Heap> d3d12Heap, |
| uint64_t size, |
| const void* heapPointer, |
| wgpu::BufferUsage blockedUsages) { |
| D3D12_HEAP_DESC heapDesc = d3d12Heap->GetDesc(); |
| |
| SharedBufferMemoryProperties properties; |
| DAWN_TRY_ASSIGN(properties, |
| GetSharedBufferMemoryProperties(device, heapDesc.Properties, heapDesc.Flags, |
| size, blockedUsages)); |
| |
| // D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER must be specified if and only if |
| // D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER is set. |
| D3D12_RESOURCE_FLAGS resourceFlags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; |
| if (heapDesc.Flags & D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER) { |
| resourceFlags |= D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER; |
| } |
| |
| D3D12_RESOURCE_DESC resourceDescriptor; |
| resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; |
| resourceDescriptor.Alignment = 0; |
| resourceDescriptor.Width = size; |
| resourceDescriptor.Height = 1; |
| resourceDescriptor.DepthOrArraySize = 1; |
| resourceDescriptor.MipLevels = 1; |
| resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN; |
| resourceDescriptor.SampleDesc.Count = 1; |
| resourceDescriptor.SampleDesc.Quality = 0; |
| resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; |
| resourceDescriptor.Flags = resourceFlags; |
| |
| uint64_t heapSize = heapDesc.SizeInBytes; |
| D3D12_RESOURCE_ALLOCATION_INFO resourceInfo = |
| device->GetD3D12Device()->GetResourceAllocationInfo(0, 1, &resourceDescriptor); |
| DAWN_INVALID_IF(resourceInfo.SizeInBytes > heapSize, |
| "Resource required %u bytes, but heap is %u bytes.", resourceInfo.SizeInBytes, |
| heapSize); |
| DAWN_INVALID_IF(heapPointer != nullptr && |
| !IsPtrAligned(heapPointer, checked_cast<size_t>(resourceInfo.Alignment)), |
| "Host pointer (%p) did not satisfy required alignment (%u).", heapPointer, |
| resourceInfo.Alignment); |
| auto heap = std::make_unique<Heap>( |
| std::move(d3d12Heap), |
| device->GetDeviceInfo().isUMA ? MemorySegment::Local : MemorySegment::NonLocal, size); |
| |
| ComPtr<ID3D12Resource> placedResource; |
| DAWN_TRY(CheckOutOfMemoryHRESULT( |
| device->GetD3D12Device()->CreatePlacedResource(heap->GetD3D12Heap(), 0, &resourceDescriptor, |
| D3D12_RESOURCE_STATE_COMMON, nullptr, |
| IID_PPV_ARGS(&placedResource)), |
| "ID3D12Device::CreatePlacedResource")); |
| |
| auto result = AcquireRef(new SharedBufferMemory(device, label, properties, std::move(heap), |
| std::move(placedResource))); |
| result->Initialize(); |
| return result; |
| } |
| |
| // static |
| ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::Create( |
| Device* device, |
| StringView label, |
| const SharedBufferMemoryD3D12ResourceDescriptor* descriptor) { |
| DAWN_INVALID_IF(!descriptor->resource, "D3D12 resource is missing."); |
| |
| ComPtr<ID3D12Resource> d3d12Resource = descriptor->resource; |
| |
| ComPtr<ID3D12Device> resourceDevice; |
| d3d12Resource->GetDevice(__uuidof(resourceDevice), &resourceDevice); |
| DAWN_INVALID_IF(resourceDevice.Get() != device->GetD3D12Device(), |
| "The D3D12 device of the resource and the D3D12 device of %s must be same.", |
| device); |
| |
| D3D12_RESOURCE_DESC desc = d3d12Resource->GetDesc(); |
| DAWN_INVALID_IF(desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER, |
| "Resource dimension (%d) was not Buffer", desc.Dimension); |
| |
| D3D12_HEAP_PROPERTIES heapProperties; |
| D3D12_HEAP_FLAGS heapFlags; |
| d3d12Resource->GetHeapProperties(&heapProperties, &heapFlags); |
| |
| // wgpu::BufferUsage::Uniform is disabled because the external D3D12 resource may not meet the |
| // requirement of D3D12 constant buffer alignment(256). |
| wgpu::BufferUsage blockedUsages = wgpu::BufferUsage::Uniform; |
| if (!(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) { |
| blockedUsages |= wgpu::BufferUsage::Storage; |
| } |
| SharedBufferMemoryProperties properties; |
| DAWN_TRY_ASSIGN(properties, GetSharedBufferMemoryProperties(device, heapProperties, heapFlags, |
| desc.Width, blockedUsages)); |
| |
| auto result = |
| AcquireRef(new SharedBufferMemory(device, label, properties, std::move(d3d12Resource))); |
| result->Initialize(); |
| return result; |
| } |
| |
| // static |
| ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::Create( |
| Device* device, |
| StringView label, |
| const SharedBufferMemoryFromWindowsHandleDescriptor* descriptor) { |
| HANDLE sharedMemoryFileHandle = descriptor->handle; |
| DAWN_INVALID_IF(sharedMemoryFileHandle == nullptr, "shared HANDLE is missing."); |
| |
| constexpr uint32_t kAlignment = kD3D12SharedBufferMemoryFileMappingHandleSizeAlignment; |
| DAWN_INVALID_IF(descriptor->size % kAlignment != 0, |
| "shared buffer memory size is not a multiple of (%d).", kAlignment); |
| |
| ComPtr<ID3D12Device3> d3d12Device3; |
| DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->QueryInterface(IID_PPV_ARGS(&d3d12Device3)), |
| "QueryInterface ID3D12Device3")); |
| |
| ComPtr<ID3D12Heap> d3d12Heap; |
| DAWN_TRY(CheckOutOfMemoryHRESULT(d3d12Device3->OpenExistingHeapFromFileMapping( |
| sharedMemoryFileHandle, IID_PPV_ARGS(&d3d12Heap)), |
| "ID3D12Device3::OpenExistingHeapFromFileMapping")); |
| |
| return CreateFromHeap(device, label, std::move(d3d12Heap), descriptor->size, nullptr, |
| wgpu::BufferUsage::None); |
| } |
| |
| // static |
| ResultOrError<Ref<SharedBufferMemory>> SharedBufferMemory::Create( |
| Device* device, |
| StringView label, |
| const SharedBufferMemoryHostPointerDescriptor* descriptor) { |
| // `disposeCallback` must be called exactly once. If this function returns a SharedBufferMemory, |
| // ownership of the callback is transferred to it and it is called on destruction. Otherwise, |
| // this guard invokes it here with an error status before returning. |
| // TODO(386255678): this only covers errors produced inside this function. It doesn't help if |
| // Device::CreateSharedBufferMemory errors before or after calling this, e.g. due to unpacking |
| // the chained struct, or a device loss / D3D12 error raised elsewhere in the meantime. |
| absl::Cleanup disposeOnFailure = [descriptor] { |
| if (descriptor->disposeCallback) { |
| descriptor->disposeCallback(WGPUCallbackStatus_Error, descriptor->userdata); |
| } |
| }; |
| |
| DAWN_INVALID_IF(descriptor->pointer == nullptr, "Host pointer is missing."); |
| DAWN_INVALID_IF(descriptor->size == 0, "Shared buffer memory size must not be 0."); |
| |
| // OpenExistingHeapFromAddress requires the address to be aligned to the D3D12 default resource |
| // placement alignment, or it fails with E_INVALIDARG. |
| DAWN_INVALID_IF(!IsPtrAligned(descriptor->pointer, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT), |
| "Host pointer (%p) is not aligned to %u bytes.", descriptor->pointer, |
| D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT); |
| |
| ComPtr<ID3D12Device3> d3d12Device3; |
| DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->QueryInterface(IID_PPV_ARGS(&d3d12Device3)), |
| "QueryInterface ID3D12Device3")); |
| |
| ComPtr<ID3D12Heap> d3d12Heap; |
| DAWN_TRY(CheckOutOfMemoryHRESULT( |
| d3d12Device3->OpenExistingHeapFromAddress(descriptor->pointer, IID_PPV_ARGS(&d3d12Heap)), |
| "ID3D12Device3::OpenExistingHeapFromAddress")); |
| |
| Ref<SharedBufferMemory> result; |
| DAWN_TRY_ASSIGN(result, CreateFromHeap(device, label, std::move(d3d12Heap), descriptor->size, |
| descriptor->pointer, wgpu::BufferUsage::None)); |
| result->mHostPointerDisposeCallback = descriptor->disposeCallback; |
| result->mHostPointerDisposeUserdata = descriptor->userdata; |
| std::move(disposeOnFailure).Cancel(); |
| return result; |
| } |
| |
| ResultOrError<Ref<BufferBase>> SharedBufferMemory::CreateBufferImpl( |
| const UnpackedPtr<BufferDescriptor>& descriptor) { |
| return Buffer::CreateFromSharedBufferMemory(this, descriptor); |
| } |
| |
| ID3D12Resource* SharedBufferMemory::GetD3DResource() const { |
| return mResource.Get(); |
| } |
| |
| MaybeError SharedBufferMemory::BeginAccessImpl( |
| BufferBase* buffer, |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) { |
| DAWN_TRY(descriptor.ValidateSubset<>()); |
| for (SharedFenceBase* fence : descriptor->fences) { |
| SharedFenceExportInfo exportInfo; |
| DAWN_TRY(fence->ExportInfo(&exportInfo)); |
| switch (exportInfo.type) { |
| case wgpu::SharedFenceType::DXGISharedHandle: |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), |
| "Required feature (%s) is missing.", |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); |
| break; |
| default: |
| return DAWN_VALIDATION_ERROR("Unsupported fence type %s.", exportInfo.type); |
| } |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<FenceAndSignalValue> SharedBufferMemory::EndAccessImpl( |
| BufferBase* buffer, |
| ExecutionSerial lastUsageSerial, |
| UnpackedPtr<EndAccessState>& state) { |
| DAWN_TRY(state.ValidateSubset<>()); |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), |
| "Required feature (%s) is missing.", |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); |
| |
| Ref<d3d::SharedFence> sharedFence; |
| DAWN_TRY_ASSIGN(sharedFence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence()); |
| |
| return FenceAndSignalValue{std::move(sharedFence), static_cast<uint64_t>(lastUsageSerial)}; |
| } |
| |
| } // namespace dawn::native::d3d12 |