commit | 2f51bfc74a0aa441f29e3112b19804126997957e | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Thu Jul 08 07:12:24 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 08 07:12:24 2021 +0000 |
tree | 5861093d3e5a92f07b03b86c99cdceece572f106 | |
parent | 170ea75f2ad2b7ecec281848daec96fba35fd4ac [diff] |
Implement 3D texture storage binding types This change adds storage binding type tests for 3D texture. It turns out that it is working. There is no additional work to be done. Bug: dawn:547 Change-Id: Ia749200e7d371ad549405ff63c198ea4a27924c0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57120 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.