commit | 2f85bc743dda22b69f280b2dd5c034f3cde4919d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Feb 08 03:23:30 2024 +0000 |
committer | James Price <jrprice@google.com> | Thu Feb 08 03:23:30 2024 +0000 |
tree | 1e3365453529a8365756b5a6939522d82fc9c62b | |
parent | 7c14dbaaf61a7cf95f852c07570dcd275385b6ff [diff] |
[spirv-writer][ast] Polyfill f16 shader IO Emit f32 types and convert to/from f16 if requested. Bug: tint:2161 Change-Id: I85e15f9aa7f858de4688f852d683ce9fb194e953 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/173705 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.