#version 310 es | |
layout(binding = 0, std430) | |
buffer a_block_1_ssbo { | |
uint inner[]; | |
} v; | |
void tint_symbol() { | |
uint v_1 = (uint(v.inner.length()) - 1u); | |
uint v_2 = min(uint(1), v_1); | |
v.inner[v_2] = (v.inner[v_2] + 1u); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |