Roll ANGLE from aea502e52005 to d79ac55ca634 (12 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/aea502e52005..d79ac55ca634

2026-07-02 lexa.knyazev@gmail.com Adjust extension command availability checks
2026-07-01 bajones@chromium.org Loosen maxTextureBytes to 1.25Gb
2026-07-01 cnorthrop@google.com Capture/Replay: Update upgrade steps
2026-07-01 abdolrashidi@google.com Fix retracing assert regarding interleaved attribs
2026-07-01 lexa.knyazev@gmail.com Adjust shared exponent color buffers validation
2026-07-01 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll Chromium from dbee1fed4ad0 to 2dee4b7c2c4c (313 revisions)
2026-07-01 ynovikov@chromium.org Set up ANGLE M2 experimental CI and Try bots
2026-07-01 mark@lunarg.com Tests: Fix flaky errors in CapturedTest.cpp
2026-07-01 bewise@chromium.org Fix external contexts being updated on same thread
2026-07-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from c60153d2ad91 to 245a3bb1956d (11 revisions)
2026-07-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 58f1d2d55c00 to dbee1fed4ad0 (704 revisions)
2026-07-01 lehoangquyen@chromium.org Reland: GL: Fix uninitialized textures on invalidate.

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,dneto@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dneto@google.com
Change-Id: Ide5507f8846baf9c31022183fa74707b13c2fcb2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/321356
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: b3c2e28e07c1e826d63942097f3a520f988d2b65
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.