commit | 6d8384cc73f412f45dd1d3ef1205a913278c7ae7 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Nov 18 05:09:22 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Nov 18 05:09:22 2023 +0000 |
tree | a11959eef50e8b453e03d54a63bf5b1a012e82d7 | |
parent | 6609637cdc5f8416c66ea1c536f3a6bfab9ec770 [diff] |
Roll DirectX Shader Compiler from 74a32065d674 to 92e96cc3c74a (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/74a32065d674..92e96cc3c74a 2023-11-18 hekotas@microsoft.com Update WinSDK version with WaveMatrix support (#6040) 2023-11-17 1953083+sudonatalie@users.noreply.github.com [SPIR-V] Add name to unregisterd decl error (#5957) 2023-11-17 stevenperron@google.com [SM66,SPIRV] Implement InterlockedExchange for floats (#6032) 2023-11-17 python3kgae@outlook.com [CI] use build/main_src instead main when checkout main for save diff (#6034) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC bajones@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: bajones@google.com Change-Id: Ia3ed66ad9fb70178c43f38e4609e1f5649b53e89 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/161480 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.