commit | 300ec34c72722e38c5bf61cb0febc677384d7276 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Fri May 05 21:50:39 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 05 21:50:39 2023 +0000 |
tree | 37f932eb0189d55e369956b74afd6a17a1628171 | |
parent | 283b3a042fc3e85a57b0b1a844e3f1b10d6f61c4 [diff] |
d3d11: fix indirect draw and dispatch Bug: dawn:1716 Bug: dawn:1791 Change-Id: I6027a9ab8b33bfaf80d32300eed11fe7df5135e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131760 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.