commit | 300fe203f145daca4581406983b0c689b9ca95d8 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Nov 14 17:56:54 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 14 17:56:54 2023 +0000 |
tree | 22d108da8eb0d7bbd3bd36f550a5bfddffab6177 | |
parent | afb351a529a61d923f257adaa3c9d6b4e64af283 [diff] |
Initial FramebufferFetch support on Metal. The code in the Metal backend should be complete, but we need a lot more tests to check that the feature is indeed correct in a variety of use cases. Bug: dawn:2195 Change-Id: Iec717ddc898fab2eb0add8eb1f6ed2553019e38b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/160564 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.