commit | 303a3daf0decb8eaacb251346be317be00dda479 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Thu Apr 30 23:19:16 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Apr 30 23:19:16 2020 +0000 |
tree | 00918f7b8e7c2dbb97be60e82b8a7ab6171efe27 | |
parent | 2ba90d6654861d7b11e64f50b4e0d4e5d232c291 [diff] |
D3D12: Decouple descriptor heap allocations. Allows bindgroups to be populated by heap type. Previously, failing to populate one type of GPU descriptor heap required both GPU heaps to be switched out. This resulted in extra copies and heap allocations should only one heap type overflow. This change also simplifies GPU descriptor heap management: - Allocator no longer needs to operate on both heaps. - Sub-allocation tracking can be moved into handles. A follow-up change will remove duplicated sampler heap allocations. BUG=dawn:155 Change-Id: I1960cf3a8bc3d86d3e8b2775da3d0c92125bcf82 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19887 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.