commit | 3052bf20aac2b3f3a7cf2f54e0f024b89f064e4d | [log] [tgz] |
---|---|---|
author | Michael Ludwig <michaelludwig@google.com> | Tue May 13 06:57:38 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 13 06:57:38 2025 -0700 |
tree | ae9743dc049dbfed204ec854949f931d86a02088 | |
parent | bf6d11ceaa632494a17f22de051a812e0fbacce8 [diff] |
Add conservative validation to shader module cache hits from blob cache Change-Id: I8fdd22a69ba10a71b8fcec9b0542b7d7e1327659 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/241534 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.