commit | 3062636e503c9014077e322385a54db385f173f6 | [log] [tgz] |
---|---|---|
author | Jie Chen <jie.a.chen@intel.com> | Wed Mar 27 12:18:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 27 12:18:24 2024 +0000 |
tree | 6e79726924970016c1e50b5069a27e71e57edd3f | |
parent | 6ca623c5f56af31ac9e524b2a1c3691382ce3c63 [diff] |
d3d11: Use multiple staging buffers Using multiple staging buffers and tracking their 'mLastUsageSerial' can best avoid buffer map stalls in Buffer::WriteInternal. Bug: dawn:2357 Change-Id: I7bda152640d329608702d9af7639c39bf1bd1c6a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170920 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.