commit | 307ece163070ea01ff641e84965a8b256279bf41 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Dec 16 18:37:10 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Dec 16 18:37:10 2020 +0000 |
tree | 0850f929d7c9cc72b3ffadd14ff971d79e5093b3 | |
parent | 455dbfdd428fd9d4730af7afa9dbfd6301513971 [diff] |
end2end: Enable textureLoad() tint tests These are fixed by: https://dawn-review.googlesource.com/c/tint/+/35423 Fixed: tint:399 Change-Id: I81d6e88083afa07b31d4b4b750a221d2be31d942 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35722 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.