commit | 0824188672b4406bd11b2623bdd11c7311977d1b | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Tue Dec 08 16:32:34 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Dec 08 16:32:34 2020 +0000 |
tree | f117a3cf58e9764eefa06a6caecbe82abc57305b | |
parent | 2093157afe7644f13ed2166f6e6ad99c3003daba [diff] |
Fix issues with roll into Skia Specifically there are build failures due to size_t not being defined in CachedObject.h, as well as unused functions in ShaderModule.cpp Change-Id: Ie9bd903660e3563fdf797e716bf55f6fa8627e84 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35103 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.