| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/metal/InputStateMTL.h" |
| |
| #include "backend/metal/MetalBackend.h" |
| #include "common/BitSetIterator.h" |
| |
| namespace backend { |
| namespace metal { |
| |
| namespace { |
| MTLVertexFormat VertexFormatType(nxt::VertexFormat format) { |
| switch (format) { |
| case nxt::VertexFormat::FloatR32G32B32A32: |
| return MTLVertexFormatFloat4; |
| case nxt::VertexFormat::FloatR32G32B32: |
| return MTLVertexFormatFloat3; |
| case nxt::VertexFormat::FloatR32G32: |
| return MTLVertexFormatFloat2; |
| case nxt::VertexFormat::FloatR32: |
| return MTLVertexFormatFloat; |
| } |
| } |
| |
| MTLVertexStepFunction InputStepModeFunction(nxt::InputStepMode mode) { |
| switch (mode) { |
| case nxt::InputStepMode::Vertex: |
| return MTLVertexStepFunctionPerVertex; |
| case nxt::InputStepMode::Instance: |
| return MTLVertexStepFunctionPerInstance; |
| } |
| } |
| } |
| |
| InputState::InputState(InputStateBuilder* builder) |
| : InputStateBase(builder) { |
| mtlVertexDescriptor = [MTLVertexDescriptor new]; |
| |
| const auto& attributesSetMask = GetAttributesSetMask(); |
| for (uint32_t i = 0; i < attributesSetMask.size(); ++i) { |
| if (!attributesSetMask[i]) { |
| continue; |
| } |
| const AttributeInfo& info = GetAttribute(i); |
| |
| auto attribDesc = [MTLVertexAttributeDescriptor new]; |
| attribDesc.format = VertexFormatType(info.format); |
| attribDesc.offset = info.offset; |
| attribDesc.bufferIndex = kMaxBindingsPerGroup + info.bindingSlot; |
| mtlVertexDescriptor.attributes[i] = attribDesc; |
| [attribDesc release]; |
| } |
| |
| for (uint32_t i : IterateBitSet(GetInputsSetMask())) { |
| const InputInfo& info = GetInput(i); |
| |
| auto layoutDesc = [MTLVertexBufferLayoutDescriptor new]; |
| if (info.stride == 0) { |
| // For MTLVertexStepFunctionConstant, the stepRate must be 0, |
| // but the stride must NOT be 0, so I made up a value (256). |
| // TODO(cwallez@chromium.org): the made up value will need to be at least |
| // max(attrib.offset + sizeof(attrib) for each attrib) |
| layoutDesc.stepFunction = MTLVertexStepFunctionConstant; |
| layoutDesc.stepRate = 0; |
| layoutDesc.stride = 256; |
| } else { |
| layoutDesc.stepFunction = InputStepModeFunction(info.stepMode); |
| layoutDesc.stepRate = 1; |
| layoutDesc.stride = info.stride; |
| } |
| // TODO(cwallez@chromium.org): make the offset depend on the pipeline layout |
| mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc; |
| [layoutDesc release]; |
| } |
| } |
| |
| InputState::~InputState() { |
| [mtlVertexDescriptor release]; |
| mtlVertexDescriptor = nil; |
| } |
| |
| MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() { |
| return mtlVertexDescriptor; |
| } |
| |
| } |
| } |