Suppress WebGPU CTS failures on Pixel 6 Android 14 after roll

Note - assuming these failures are related to the roll
https://dawn-review.googlesource.com/c/dawn/+/204774:

webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:*

because these similar tests were suppressed there on Android R:
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:*

For these wildcard suppressions:
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:*
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:*

there were some similar individual suppressions on Android R, e.g.:
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:format="etc2-rgb8unorm"
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:format="rg16float";viewDimension="3d"
webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:format="astc-12x10-unorm"

Bug: chromium:41489949
Change-Id: I6687cf3b10113489a4f206f28ee3a82815012a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204954
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
1 file changed
tree: b354e8076ab8d118964cad2dfd5cb90a9b9bc0d3
  1. .github/
  2. .vscode/
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  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
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  22. BUILD.bazel
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  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.