commit | 19139ec908714d3f10e7de7dc30add1a081bcf7d | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Jun 20 15:29:17 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 20 15:29:17 2025 -0700 |
tree | 1e0b766f9f1be318c3026e7632dfc6d9b48829e9 | |
parent | b653257309c598543ff495ec75a077df411b4606 [diff] |
d3d12: Move functions in TextureCopySplitter to anonymous namespace Bug: 424536624 Change-Id: If6846da88827dbd9f7916c0928dd2befe3a30f03 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248094 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.