Roll third_party/webgpu-cts/ 3f9432918..680c65444 (26 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/3f9432918872..680c65444170
 - 680c65 Validation tests for trailing commas in type specifiers (#3696)
 - 294c29 Validation for address space and access mode in var decls (#3695)
 - cb9d59 Validation tests for duplicate attributes (#3692)
 - 40da31 Fix texel data test (#3675)
 - a2897c wgsl: Migrate AF multiplication tests to use lookup table (#3691)
 - 353121 wgsl: Validation of fma builtin function (#3577)
 - ed8124 shader/validation: Expand tested statement condition types (#3690)
 - 7856c5 wgsl: Validation for dot builtin function (#3579)
 - 8942f5 Validation tests for texture/Dimensions/Num/Layers/Levels/Samples (#3689)
 - f64f6c wgsl: Add more validation tests for length (#3687)
 - 17f39c wgsl: Add validation tests for continue statement (#3688)
 - 154ef1 Structure access expression validation (#3683)
 - 48e5f9 Matrix access expression validation tests (#3680)
 - c8661a shader/execution: Fix abstract non_zero constructor tests (#3677)
 - 0fd5a4 shader/execution: Fix `f16` structure member access tests (#3678)
 - 0da8f2 wgsl: Migrate AF 'fract' to use look up table (#3684)
 - 3906f7 wgsl: Migrate AF Subtraction to using lookup table (#3667)
 - f6a66e shader/validation: Move `break if` expression type validation out of parse (#3671)
 - f55f82 add missing listings and shorten test names (#3681)
 - abcca3 Add various matrix validation test. (#3673)
 - 11eade Always specify loadOp before storeOp (#3674)
 - 4c179b Array access expression validation (#3670)
 - a75ea0 shader/validation: Begin parsing and type validation for statements (#3645)
 - 2e2373 Validation for pow builtin function (#3549)
 - f648fd Add return and value validation tests for textureLoad/textureStore (#3665)
 - 0fa132 Add WGSL validation return, value tests for textureSampleXXX builtins (#3666)

Created with './tools/run cts roll'

Change-Id: Ia180c47422267a69154f7f039519297a63f9118b
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-mac-amd-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
6 files changed
tree: b9e6b667706477050d881f5b981582369a75b9f4
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.