| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, int N, int M> |
| inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) { |
| return lhs * vec<T, N>(rhs); |
| } |
| |
| template<typename T, int N, int M> |
| inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) { |
| return vec<T, M>(lhs) * rhs; |
| } |
| |
| struct tint_array_wrapper { |
| /* 0x0000 */ int4 arr[4]; |
| }; |
| struct Inner { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ int8_t tint_pad[8]; |
| /* 0x0070 */ tint_array_wrapper i; |
| }; |
| struct S { |
| /* 0x0000 */ Inner arr[1]; |
| }; |
| |
| void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) { |
| int3 const a = (*(tint_symbol_1)).arr[idx].a; |
| int const b = (*(tint_symbol_1)).arr[idx].b; |
| uint3 const c = (*(tint_symbol_1)).arr[idx].c; |
| uint const d = (*(tint_symbol_1)).arr[idx].d; |
| float3 const e = (*(tint_symbol_1)).arr[idx].e; |
| float const f = (*(tint_symbol_1)).arr[idx].f; |
| float2x3 const g = (*(tint_symbol_1)).arr[idx].g; |
| float3x2 const h = (*(tint_symbol_1)).arr[idx].h; |
| tint_array_wrapper const i = (*(tint_symbol_1)).arr[idx].i; |
| } |
| |
| kernel void tint_symbol(const device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { |
| tint_symbol_inner(idx, tint_symbol_2); |
| return; |
| } |
| |