| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_1 { |
| float4 value [[position]]; |
| }; |
| |
| float4 tint_symbol_inner(uint vertex_index, uint instance_index) { |
| uint const foo = (vertex_index + instance_index); |
| return float4(); |
| } |
| |
| vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { |
| float4 const inner_result = tint_symbol_inner(vertex_index, instance_index); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |