commit | 0e3aa3c8d0b3c2e09afb5e768ed01467605580e6 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Sep 24 00:40:59 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 24 00:40:59 2021 +0000 |
tree | 759f4c2a89037753bfa3954b9a84fbd59c4132cf | |
parent | 525039ddc6d8fe313f523e303e3df6c8a51ef970 [diff] |
Metal: Support creating render pipeline asynchronously This patch implements the asynchronous path of creating render pipeline on Metal backend. BUG=dawn:529 TEST=dawn_end2end_tests Change-Id: I3f40949f35f6cbc340bebf481bd4e204b12d86c2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64880 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.