| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/vulkan/BindGroupLayoutVk.h" |
| #include "backend/vulkan/BindGroupVk.h" |
| #include "backend/vulkan/BlendStateVk.h" |
| #include "backend/vulkan/BufferVk.h" |
| #include "backend/vulkan/CommandBufferVk.h" |
| #include "backend/vulkan/ComputePipelineVk.h" |
| #include "backend/vulkan/DepthStencilStateVk.h" |
| #include "backend/vulkan/DeviceVk.h" |
| #include "backend/vulkan/InputStateVk.h" |
| #include "backend/vulkan/PipelineLayoutVk.h" |
| #include "backend/vulkan/QueueVk.h" |
| #include "backend/vulkan/RenderPassDescriptorVk.h" |
| #include "backend/vulkan/RenderPipelineVk.h" |
| #include "backend/vulkan/SamplerVk.h" |
| #include "backend/vulkan/ShaderModuleVk.h" |
| #include "backend/vulkan/SwapChainVk.h" |
| #include "backend/vulkan/TextureVk.h" |