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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include <sstream>
#include <vector>
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 1;
enum class DrawMode {
NonIndexed,
Indexed,
};
enum class CheckIndex : uint32_t {
Vertex = 0x0000001,
Instance = 0x0000002,
};
namespace wgpu {
template <>
struct IsDawnBitmask<CheckIndex> {
static constexpr bool enable = true;
};
} // namespace wgpu
class FirstIndexOffsetTests : public DawnTest {
public:
void TestVertexIndex(DrawMode mode, uint32_t firstVertex);
void TestInstanceIndex(DrawMode mode, uint32_t firstInstance);
void TestBothIndices(DrawMode mode, uint32_t firstVertex, uint32_t firstInstance);
protected:
void SetUp() override {
DawnTest::SetUp();
// WGSL doesn't have the ability to tag attributes as "flat". "flat" is required on u32
// attributes for correct runtime behavior under Vulkan and codegen under OpenGL(ES).
// TODO(tint:451): Remove once resolved by spec/tint
DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
}
private:
void TestImpl(DrawMode mode,
CheckIndex checkIndex,
uint32_t vertexIndex,
uint32_t instanceIndex);
};
void FirstIndexOffsetTests::TestVertexIndex(DrawMode mode, uint32_t firstVertex) {
TestImpl(mode, CheckIndex::Vertex, firstVertex, 0);
}
void FirstIndexOffsetTests::TestInstanceIndex(DrawMode mode, uint32_t firstInstance) {
TestImpl(mode, CheckIndex::Instance, 0, firstInstance);
}
void FirstIndexOffsetTests::TestBothIndices(DrawMode mode,
uint32_t firstVertex,
uint32_t firstInstance) {
using wgpu::operator|;
TestImpl(mode, CheckIndex::Vertex | CheckIndex::Instance, firstVertex, firstInstance);
}
// Conditionally tests if first/baseVertex and/or firstInstance have been correctly passed to the
// vertex shader. Since vertex shaders can't write to storage buffers, we pass vertex/instance
// indices to a fragment shader via u32 attributes. The fragment shader runs once and writes the
// values to a storage buffer. If vertex index is used, the vertex buffer is padded with 0s.
void FirstIndexOffsetTests::TestImpl(DrawMode mode,
CheckIndex checkIndex,
uint32_t firstVertex,
uint32_t firstInstance) {
using wgpu::operator&;
std::stringstream vertexShader;
std::stringstream fragmentShader;
if ((checkIndex & CheckIndex::Vertex) != 0) {
vertexShader << R"(
[[builtin(vertex_idx)]] var<in> vertex_index : u32;
[[location(1)]] var<out> out_vertex_index : u32;
)";
fragmentShader << R"(
[[location(1)]] var<in> in_vertex_index : u32;
)";
}
if ((checkIndex & CheckIndex::Instance) != 0) {
vertexShader << R"(
[[builtin(instance_idx)]] var<in> instance_index : u32;
[[location(2)]] var<out> out_instance_index : u32;
)";
fragmentShader << R"(
[[location(2)]] var<in> in_instance_index : u32;
)";
}
vertexShader << R"(
[[builtin(position)]] var<out> position : vec4<f32>;
[[location(0)]] var<in> pos : vec4<f32>;
[[stage(vertex)]] fn main() -> void {)";
fragmentShader << R"(
[[block]] struct IndexVals {
[[offset(0)]] vertex_index : u32;
[[offset(4)]] instance_index : u32;
};
[[set(0), binding(0)]] var<storage_buffer> idx_vals : [[access(read_write)]] IndexVals;
[[stage(fragment)]] fn main() -> void {
)";
if ((checkIndex & CheckIndex::Vertex) != 0) {
vertexShader << R"(
out_vertex_index = vertex_index;
)";
fragmentShader << R"(
idx_vals.vertex_index = in_vertex_index;
)";
}
if ((checkIndex & CheckIndex::Instance) != 0) {
vertexShader << R"(
out_instance_index = instance_index;
)";
fragmentShader << R"(
idx_vals.instance_index = in_instance_index;
)";
}
vertexShader << R"(
position = pos;
return;
})";
fragmentShader << R"(
return;
})";
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
constexpr uint32_t kComponentsPerVertex = 4;
utils::ComboRenderPipelineDescriptor pipelineDesc(device);
pipelineDesc.vertexStage.module =
utils::CreateShaderModuleFromWGSL(device, vertexShader.str().c_str());
pipelineDesc.cFragmentStage.module =
utils::CreateShaderModuleFromWGSL(device, fragmentShader.str().c_str());
pipelineDesc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
pipelineDesc.cVertexState.vertexBufferCount = 1;
pipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = kComponentsPerVertex * sizeof(float);
pipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
pipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
pipelineDesc.cColorStates[0].format = renderPass.colorFormat;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
std::vector<float> vertexData(firstVertex * kComponentsPerVertex);
vertexData.insert(vertexData.end(), {0, 0, 0, 1});
wgpu::Buffer vertices = utils::CreateBufferFromData(
device, vertexData.data(), vertexData.size() * sizeof(float), wgpu::BufferUsage::Vertex);
wgpu::Buffer indices =
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Index, {0});
wgpu::Buffer buffer = utils::CreateBufferFromData(
device, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage, {0u, 0u});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetVertexBuffer(0, vertices);
pass.SetBindGroup(0,
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}}));
if (mode == DrawMode::Indexed) {
pass.SetIndexBuffer(indices, wgpu::IndexFormat::Uint32);
pass.DrawIndexed(1, 1, 0, firstVertex, firstInstance);
} else {
pass.Draw(1, 1, firstVertex, firstInstance);
}
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::array<uint32_t, 2> expected = {firstVertex, firstInstance};
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), buffer, 0, expected.size());
}
// Test that vertex_index starts at 7 when drawn using Draw()
TEST_P(FirstIndexOffsetTests, NonIndexedVertexOffset) {
TestVertexIndex(DrawMode::NonIndexed, 7);
}
// Test that instance_index starts at 11 when drawn using Draw()
TEST_P(FirstIndexOffsetTests, NonIndexedInstanceOffset) {
TestInstanceIndex(DrawMode::NonIndexed, 11);
}
// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using Draw()
TEST_P(FirstIndexOffsetTests, NonIndexedBothOffset) {
TestBothIndices(DrawMode::NonIndexed, 7, 11);
}
// Test that vertex_index starts at 7 when drawn using DrawIndexed()
TEST_P(FirstIndexOffsetTests, IndexedVertex) {
TestVertexIndex(DrawMode::Indexed, 7);
}
// Test that instance_index starts at 11 when drawn using DrawIndexed()
TEST_P(FirstIndexOffsetTests, IndexedInstance) {
TestInstanceIndex(DrawMode::Indexed, 11);
}
// Test that vertex_index and instance_index start at 7 and 11 respectively when drawn using
// DrawIndexed()
TEST_P(FirstIndexOffsetTests, IndexedBothOffset) {
TestBothIndices(DrawMode::Indexed, 7, 11);
}
DAWN_INSTANTIATE_TEST(FirstIndexOffsetTests,
D3D12Backend({"use_tint_generator"}),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());