#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 fbf [[color(0)]]; | |
}; | |
void g(float a) { | |
} | |
void f_inner(float4 fbf) { | |
g(fbf[1]); | |
} | |
fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
f_inner(tint_symbol.fbf); | |
return; | |
} | |