blob: f50b216116282bf57329595697c87c2a07b890bf [file] [log] [blame]
#version 310 es
precision highp float;
uniform highp sampler2D t_s;
uniform highp sampler2DShadow d_sc;
void tint_symbol() {
vec4 a = texture(t_s, vec2(1.0f));
vec4 b = textureGather(d_sc, vec2(1.0f), 1.0f);
}
void main() {
tint_symbol();
return;
}