commit | 3185d9ce1f21d706ce7fba5a81e96aae581a29d3 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Thu Jul 08 23:33:37 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 08 23:33:37 2021 +0000 |
tree | eb6be6102df17e6d06a8f843e89786b9bc0b456c | |
parent | c5aae6e0959511c4d227f0abce55d281ff5db54d [diff] |
Implement 3D texture read/write via storage usage on D3D12 The main part of this change is to add a few end2end tests, with some renaming stuff like arrayLayerCount to sliceCount in order to include both 2DArray and 3D textures. The implementation is quite simple: just set UAV descriptor on D3D12. The new tests can pass on Vulkan and Metal, which indicates the implementation has been done on them. The new tests fail on OpenGL and OpenGLES. I will take a look and submit separate patch for GL and GLES. Bug: dawn:547 Change-Id: Ic03eab6b06654c48341c935f64f4885be544985c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57160 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.