| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_TINT_LANG_HLSL_VALIDATE_VALIDATE_H_ |
| #define SRC_TINT_LANG_HLSL_VALIDATE_VALIDATE_H_ |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/tint/lang/wgsl/ast/pipeline_stage.h" |
| |
| // Forward declarations |
| namespace tint { |
| class Program; |
| } // namespace tint |
| |
| namespace tint::hlsl::validate { |
| |
| using EntryPointList = std::vector<std::pair<std::string, ast::PipelineStage>>; |
| |
| /// Name of the FXC compiler DLL |
| static constexpr const char kFxcDLLName[] = "d3dcompiler_47.dll"; |
| |
| /// The return structure of Validate() |
| struct Result { |
| /// True if validation passed |
| bool failed = false; |
| /// Output of DXC. |
| std::string output; |
| }; |
| |
| /// Hlsl attempts to compile the shader with DXC, verifying that the shader |
| /// compiles successfully. |
| /// @param dxc_path path to DXC |
| /// @param source the generated HLSL source |
| /// @param entry_points the list of entry points to validate |
| /// @param require_16bit_types set to `true` to require the support of float16 in DXC |
| /// @param hlsl_shader_model the shader model of the HLSL source |
| /// @return the result of the compile |
| Result ValidateUsingDXC(const std::string& dxc_path, |
| const std::string& source, |
| const EntryPointList& entry_points, |
| bool require_16bit_types, |
| uint32_t hlsl_shader_model); |
| |
| #ifdef _WIN32 |
| /// Hlsl attempts to compile the shader with FXC, verifying that the shader |
| /// compiles successfully. |
| /// @param fxc_path path to the FXC DLL |
| /// @param source the generated HLSL source |
| /// @param entry_points the list of entry points to validate |
| /// @return the result of the compile |
| Result ValidateUsingFXC(const std::string& fxc_path, |
| const std::string& source, |
| const EntryPointList& entry_points); |
| #endif // _WIN32 |
| |
| } // namespace tint::hlsl::validate |
| |
| #endif // SRC_TINT_LANG_HLSL_VALIDATE_VALIDATE_H_ |