RWByteAddressBuffer s : register(u0); | |
[numthreads(1, 1, 1)] | |
void main() { | |
float3 v = (0.0f).xxx; | |
float scalar = v.y; | |
float2 swizzle2 = v.xz; | |
float3 swizzle3 = v.xzy; | |
float3 v_1 = float3((scalar).xxx); | |
s.Store3(0u, asuint(((v_1 + float3(swizzle2, 1.0f)) + swizzle3))); | |
} | |