commit | 3241bdcbbf3fd24e09293dbd89cd92950923b428 | [log] [tgz] |
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author | James Price <jrprice@google.com> | Fri Oct 27 23:14:04 2023 +0000 |
committer | James Price <jrprice@google.com> | Fri Oct 27 23:14:04 2023 +0000 |
tree | 259eb2a4008d5e0be299bee14ef830beced97cc4 | |
parent | 75aff43b7d0d47b805ef8ca2305de63803a43853 [diff] |
[tint] Add VectorizeScalarMatrixConstructors Several target languages are missing these constructors. Use it from the SPIR-V backend. Fixed: tint:2078 Change-Id: I908360d464c9d5eaa324cf8302780ccc2a73d9d9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158204 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.