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// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Math.h"
#include "tests/DawnTest.h"
#include "utils/WGPUHelpers.h"
class ShaderFloat16Tests : public DawnTest {
protected:
std::vector<const char*> GetRequiredExtensions() override {
mIsShaderFloat16Supported = SupportsExtensions({"shader_float16"});
if (!mIsShaderFloat16Supported) {
return {};
}
return {"shader_float16"};
}
bool IsShaderFloat16Supported() const {
return mIsShaderFloat16Supported;
}
bool mIsShaderFloat16Supported = false;
};
// Test basic 16bit float arithmetic and 16bit storage features.
TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) {
DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported());
uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding.
wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
device, &uniformData, sizeof(uniformData), wgpu::BufferUsage::Uniform);
uint16_t bufferInData[] = {Float32ToFloat16(2.34), Float32ToFloat16(0.0)}; // 0.0 is a padding.
wgpu::Buffer bufferIn = utils::CreateBufferFromData(device, &bufferInData, sizeof(bufferInData),
wgpu::BufferUsage::Storage);
// TODO(xinghua.cao@intel.com): the zero for padding is required now. No need to
// createBufferFromData once buffer lazy-zero-init is done.
uint16_t bufferOutData[] = {Float32ToFloat16(0.0), Float32ToFloat16(0.0)};
wgpu::Buffer bufferOut =
utils::CreateBufferFromData(device, &bufferOutData, sizeof(bufferOutData),
wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
#extension GL_AMD_gpu_shader_half_float : require
struct S {
float16_t f;
float16_t padding;
};
layout(std140, set = 0, binding = 0) uniform uniformBuf {
S c;
};
layout(std140, set = 0, binding = 1) readonly buffer bufA {
S a;
} ;
layout(std140, set = 0, binding = 2) buffer bufB {
S b;
} ;
void main() {
b.f = a.f + c.f;
}
)");
wgpu::ComputePipelineDescriptor csDesc;
csDesc.computeStage.module = module;
csDesc.computeStage.entryPoint = "main";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, uniformBuffer, 0, sizeof(uniformData)},
{1, bufferIn, 0, sizeof(bufferInData)},
{2, bufferOut, 0, sizeof(bufferOutData)},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Dispatch(1);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint16_t expected[] = {Float32ToFloat16(3.57), Float32ToFloat16(0.0)}; // 0.0 is a padding.
EXPECT_BUFFER_U16_RANGE_EQ(expected, bufferOut, 0, 2);
}
DAWN_INSTANTIATE_TEST(ShaderFloat16Tests, MetalBackend(), VulkanBackend());