commit | a56b139b0097721e2427870c04b8b1b1cc074a1f | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Apr 25 13:51:06 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Thu Apr 25 13:51:06 2024 +0000 |
tree | 88956746476561ccab411d421059932b2cd928a1 | |
parent | 31ea9039a15a34076ef96ee74d472e47189807c6 [diff] |
[tint][fuzz][ast] Add ClampFragDepth fuzzer Bug: tint:2223 Change-Id: Ia97c991c73a2f3d281b707bf7ee90d4400a76001 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185627 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.