| #version 310 es |
| |
| struct S { |
| int before; |
| uint pad; |
| mat4x2 m; |
| int after; |
| uint pad_1; |
| }; |
| |
| struct S_std140 { |
| int before; |
| uint pad; |
| vec2 m_0; |
| vec2 m_1; |
| vec2 m_2; |
| vec2 m_3; |
| int after; |
| uint pad_1; |
| }; |
| |
| layout(binding = 0, std140) uniform u_block_std140_ubo { |
| S_std140 inner[4]; |
| } u; |
| |
| mat4x2 load_u_inner_2_m() { |
| return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3); |
| } |
| |
| void f() { |
| mat2x4 t = transpose(load_u_inner_2_m()); |
| float l = length(u.inner[0u].m_1.yx); |
| float a = abs(u.inner[0u].m_1.yx[0u]); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |