struct S { | |
before : i32, | |
m : mat4x2<f32>, | |
after : i32, | |
} | |
@group(0) @binding(0) var<uniform> u : array<S, 4>; | |
fn a(a : array<S, 4>) { | |
} | |
fn b(s : S) { | |
} | |
fn c(m : mat4x2<f32>) { | |
} | |
fn d(v : vec2<f32>) { | |
} | |
fn e(f : f32) { | |
} | |
@compute @workgroup_size(1) | |
fn f() { | |
a(u); | |
b(u[2]); | |
c(u[2].m); | |
d(u[0].m[1].yx); | |
e(u[0].m[1].yx.x); | |
} |