| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| // Test that rendering to a subresource of a texture works. | |
| class SubresourceRenderAttachmentTest : public DawnTest { | |
| constexpr static uint32_t kRTSize = 2; | |
| protected: | |
| enum class Type { Color, Depth, Stencil }; | |
| void DoSingleTest(Type type, | |
| wgpu::TextureFormat format, | |
| wgpu::Texture renderTarget, | |
| uint32_t textureSize, | |
| uint32_t baseArrayLayer, | |
| uint32_t baseMipLevel) { | |
| wgpu::TextureViewDescriptor renderTargetViewDesc; | |
| renderTargetViewDesc.baseArrayLayer = baseArrayLayer; | |
| renderTargetViewDesc.arrayLayerCount = 1; | |
| renderTargetViewDesc.baseMipLevel = baseMipLevel; | |
| renderTargetViewDesc.mipLevelCount = 1; | |
| wgpu::TextureView renderTargetView = renderTarget.CreateView(&renderTargetViewDesc); | |
| utils::RGBA8 expectedColor(0, 255, 0, 255); | |
| float expectedDepth = 0.3f; | |
| uint8_t expectedStencil = 7; | |
| utils::ComboRenderPassDescriptor renderPass = [&] { | |
| switch (type) { | |
| case Type::Color: { | |
| utils::ComboRenderPassDescriptor renderPass({renderTargetView}); | |
| renderPass.cColorAttachments[0].clearValue = { | |
| static_cast<float>(expectedColor.r) / 255.f, | |
| static_cast<float>(expectedColor.g) / 255.f, | |
| static_cast<float>(expectedColor.b) / 255.f, | |
| static_cast<float>(expectedColor.a) / 255.f, | |
| }; | |
| return renderPass; | |
| } | |
| case Type::Depth: { | |
| utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); | |
| renderPass.UnsetDepthStencilLoadStoreOpsForFormat(format); | |
| renderPass.cDepthStencilAttachmentInfo.depthClearValue = expectedDepth; | |
| return renderPass; | |
| } | |
| case Type::Stencil: { | |
| utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); | |
| renderPass.UnsetDepthStencilLoadStoreOpsForFormat(format); | |
| renderPass.cDepthStencilAttachmentInfo.stencilClearValue = expectedStencil; | |
| return renderPass; | |
| } | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| }(); | |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder passEncoder = commandEncoder.BeginRenderPass(&renderPass); | |
| passEncoder.End(); | |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); | |
| queue.Submit(1, &commands); | |
| const uint32_t renderTargetSize = textureSize >> baseMipLevel; | |
| switch (type) { | |
| case Type::Color: { | |
| std::vector<utils::RGBA8> expected(renderTargetSize * renderTargetSize, | |
| expectedColor); | |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, | |
| {renderTargetSize, renderTargetSize}, baseMipLevel); | |
| break; | |
| } | |
| case Type::Depth: { | |
| std::vector<float> expected(renderTargetSize * renderTargetSize, expectedDepth); | |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, | |
| {renderTargetSize, renderTargetSize}, baseMipLevel); | |
| break; | |
| } | |
| case Type::Stencil: { | |
| std::vector<uint8_t> expected(renderTargetSize * renderTargetSize, expectedStencil); | |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, | |
| {renderTargetSize, renderTargetSize}, baseMipLevel, | |
| wgpu::TextureAspect::StencilOnly); | |
| break; | |
| } | |
| } | |
| } | |
| void DoTest(Type type) { | |
| constexpr uint32_t kArrayLayerCount = 5; | |
| constexpr uint32_t kMipLevelCount = 4; | |
| wgpu::TextureFormat format; | |
| switch (type) { | |
| case Type::Color: | |
| format = wgpu::TextureFormat::RGBA8Unorm; | |
| break; | |
| case Type::Depth: | |
| format = wgpu::TextureFormat::Depth32Float; | |
| break; | |
| case Type::Stencil: | |
| format = wgpu::TextureFormat::Depth24PlusStencil8; | |
| break; | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| constexpr uint32_t kTextureSize = kRTSize << (kMipLevelCount - 1); | |
| wgpu::TextureDescriptor renderTargetDesc; | |
| renderTargetDesc.dimension = wgpu::TextureDimension::e2D; | |
| renderTargetDesc.size.width = kTextureSize; | |
| renderTargetDesc.size.height = kTextureSize; | |
| renderTargetDesc.size.depthOrArrayLayers = kArrayLayerCount; | |
| renderTargetDesc.sampleCount = 1; | |
| renderTargetDesc.format = format; | |
| renderTargetDesc.mipLevelCount = kMipLevelCount; | |
| renderTargetDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| wgpu::Texture renderTarget = device.CreateTexture(&renderTargetDesc); | |
| // Test rendering into the first, middle, and last of each of array layer and mip level. | |
| for (uint32_t arrayLayer : {0u, kArrayLayerCount / 2, kArrayLayerCount - 1u}) { | |
| for (uint32_t mipLevel : {0u, kMipLevelCount / 2, kMipLevelCount - 1u}) { | |
| DoSingleTest(type, format, renderTarget, kTextureSize, arrayLayer, mipLevel); | |
| } | |
| } | |
| } | |
| }; | |
| // Test rendering into a subresource of a color texture | |
| TEST_P(SubresourceRenderAttachmentTest, ColorTexture) { | |
| DoTest(Type::Color); | |
| } | |
| // Test rendering into a subresource of a depth texture | |
| TEST_P(SubresourceRenderAttachmentTest, DepthTexture) { | |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms do not support reading | |
| // depth. | |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_read")); | |
| DoTest(Type::Depth); | |
| } | |
| // Test rendering into a subresource of a stencil texture | |
| TEST_P(SubresourceRenderAttachmentTest, StencilTexture) { | |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read | |
| // stencil. | |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); | |
| // TODO(crbug.com/dawn/1497): glReadPixels: GL error: HIGH: Invalid format and type combination. | |
| DAWN_SUPPRESS_TEST_IF(IsANGLE()); | |
| DoTest(Type::Stencil); | |
| } | |
| DAWN_INSTANTIATE_TEST(SubresourceRenderAttachmentTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| D3D12Backend({}, {"use_d3d12_render_pass"}), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |