Revert "[ios blink] Implement futures using WaitListEvent"

This reverts commit abc42736ef28ed8fcc11e66814907febff6ee930.

Reason for revert: Breaks roll into Skia with both build and UBSan errors:
https://skia-review.googlesource.com/c/skia/+/982121

Bug: 407801085
Original change's description:
> [ios blink] Implement futures using WaitListEvent
>
> Currently, most futures are implemented using SystemEvent. This includes
> already completed and non-progressing events. This is problematic on iOS
> where BrowserEngineKit child processes are not allowed to open fds, mach
> ports, etc.
>
> This CL introduces WaitListEvent which mimics the base::WaitableEvent
> implementation in Chromium for POSIX platforms. The event internally
> maintains a list of waiters corresponding to a WaitAny call. In WaitAny,
> we create a SyncWaiter that's signaled using a condition variable. The
> waiter is added to each event that the WaitAny is waiting on. The events
> also have a mutex to allow multiple threads to wait on them. We acquire
> the event locks in a globally consistent order (sorted by address) to
> prevent lock order inversion. WaitListEvents can also be waited on
> asynchronously by returning a SystemEventReceiver which allows mixing
> waits on SystemEvents and WaitListEvents.
>
> In addition, this CL changes how already signaled and non-progressing
> TrackedEvents are represented. Already signaled events are backed by
> WaitListEvents and non-progressing events become a flag on TrackedEvent.
>
> The code in EventManager is also cleaned up to aid readability and fix
> an edge case of waiting on multiple queues with zero timeout - we could
> end up ticking the same queue multiple times causing a subtle race
> between MapAsync and OnSubmittedWorkDone futures completion.
>
> Bug: 407801085
> Change-Id: I1c5deb8097339be5beb5e9021d753998a074bea3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/234277
> Reviewed-by: Loko Kung <lokokung@google.com>
> Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,sunnyps@chromium.org,lokokung@google.com

No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 407801085
Change-Id: I5bf3fdd87bef0d30976a034cfd1fa3101c7d3154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237835
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
18 files changed
tree: 27e3b8f4448e986b07dd15e08a93d248d33a5e33
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. .vpython3
  23. AUTHORS
  24. BUILD.bazel
  25. BUILD.gn
  26. CMakeLists.txt
  27. CMakeSettings.json
  28. CODE_OF_CONDUCT.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. CPPLINT.cfg
  32. DEPS
  33. DIR_METADATA
  34. go.mod
  35. go.sum
  36. go_presubmit_support.py
  37. LICENSE
  38. OWNERS
  39. PRESUBMIT.py
  40. README.chromium
  41. README.md
  42. WATCHLISTS
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

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User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

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