commit | 32f3eff010524189f8639c27f2c7abdbf4ebbe17 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Sep 03 21:41:54 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 03 21:41:54 2024 +0000 |
tree | 5aa92a085c2fa65a987b0f79446c3e41c259663b | |
parent | 6b1e61bb6351859e636395667d7d3b6eed96751e [diff] |
[glsl][ir] Add vector accessors. This Cl adds `LoadVectorElement`, `StoreVectorElement` and `Swizzle` support to the GLSL IR backend. Bug: 42251044 Change-Id: I0aac2b2f30f67621ab9407f50a9306cc950f233e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204854 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.