| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/vulkan/BindGroupLayoutVk.h" | |
| #include "common/BitSetIterator.h" | |
| #include "dawn_native/vulkan/BindGroupVk.h" | |
| #include "dawn_native/vulkan/DescriptorSetAllocator.h" | |
| #include "dawn_native/vulkan/DeviceVk.h" | |
| #include "dawn_native/vulkan/FencedDeleter.h" | |
| #include "dawn_native/vulkan/VulkanError.h" | |
| #include <map> | |
| namespace dawn_native { namespace vulkan { | |
| namespace { | |
| VkShaderStageFlags VulkanShaderStageFlags(wgpu::ShaderStage stages) { | |
| VkShaderStageFlags flags = 0; | |
| if (stages & wgpu::ShaderStage::Vertex) { | |
| flags |= VK_SHADER_STAGE_VERTEX_BIT; | |
| } | |
| if (stages & wgpu::ShaderStage::Fragment) { | |
| flags |= VK_SHADER_STAGE_FRAGMENT_BIT; | |
| } | |
| if (stages & wgpu::ShaderStage::Compute) { | |
| flags |= VK_SHADER_STAGE_COMPUTE_BIT; | |
| } | |
| return flags; | |
| } | |
| } // anonymous namespace | |
| VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic) { | |
| switch (type) { | |
| case wgpu::BindingType::UniformBuffer: | |
| if (isDynamic) { | |
| return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; | |
| } | |
| return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | |
| case wgpu::BindingType::Sampler: | |
| case wgpu::BindingType::ComparisonSampler: | |
| return VK_DESCRIPTOR_TYPE_SAMPLER; | |
| case wgpu::BindingType::SampledTexture: | |
| return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE; | |
| case wgpu::BindingType::StorageBuffer: | |
| case wgpu::BindingType::ReadonlyStorageBuffer: | |
| if (isDynamic) { | |
| return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC; | |
| } | |
| return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; | |
| case wgpu::BindingType::ReadonlyStorageTexture: | |
| case wgpu::BindingType::WriteonlyStorageTexture: | |
| return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; | |
| case wgpu::BindingType::StorageTexture: | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| // static | |
| ResultOrError<BindGroupLayout*> BindGroupLayout::Create( | |
| Device* device, | |
| const BindGroupLayoutDescriptor* descriptor) { | |
| Ref<BindGroupLayout> bgl = AcquireRef(new BindGroupLayout(device, descriptor)); | |
| DAWN_TRY(bgl->Initialize()); | |
| return bgl.Detach(); | |
| } | |
| MaybeError BindGroupLayout::Initialize() { | |
| // Compute the bindings that will be chained in the DescriptorSetLayout create info. We add | |
| // one entry per binding set. This might be optimized by computing continuous ranges of | |
| // bindings of the same type. | |
| uint32_t numBindings = 0; | |
| std::array<VkDescriptorSetLayoutBinding, kMaxBindingsPerGroup> bindings; | |
| for (const auto& it : GetBindingMap()) { | |
| BindingNumber bindingNumber = it.first; | |
| BindingIndex bindingIndex = it.second; | |
| const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); | |
| VkDescriptorSetLayoutBinding* vkBinding = &bindings[numBindings]; | |
| vkBinding->binding = static_cast<uint32_t>(bindingNumber); | |
| vkBinding->descriptorType = | |
| VulkanDescriptorType(bindingInfo.type, bindingInfo.hasDynamicOffset); | |
| vkBinding->descriptorCount = 1; | |
| vkBinding->stageFlags = VulkanShaderStageFlags(bindingInfo.visibility); | |
| vkBinding->pImmutableSamplers = nullptr; | |
| numBindings++; | |
| } | |
| VkDescriptorSetLayoutCreateInfo createInfo; | |
| createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.bindingCount = numBindings; | |
| createInfo.pBindings = bindings.data(); | |
| Device* device = ToBackend(GetDevice()); | |
| DAWN_TRY(CheckVkSuccess(device->fn.CreateDescriptorSetLayout( | |
| device->GetVkDevice(), &createInfo, nullptr, &*mHandle), | |
| "CreateDescriptorSetLayout")); | |
| // Compute the size of descriptor pools used for this layout. | |
| std::map<VkDescriptorType, uint32_t> descriptorCountPerType; | |
| for (BindingIndex bindingIndex{0}; bindingIndex < GetBindingCount(); ++bindingIndex) { | |
| const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); | |
| VkDescriptorType vulkanType = | |
| VulkanDescriptorType(bindingInfo.type, bindingInfo.hasDynamicOffset); | |
| // map::operator[] will return 0 if the key doesn't exist. | |
| descriptorCountPerType[vulkanType]++; | |
| } | |
| // TODO(enga): Consider deduping allocators for layouts with the same descriptor type | |
| // counts. | |
| mDescriptorSetAllocator = | |
| std::make_unique<DescriptorSetAllocator>(this, std::move(descriptorCountPerType)); | |
| return {}; | |
| } | |
| BindGroupLayout::BindGroupLayout(DeviceBase* device, | |
| const BindGroupLayoutDescriptor* descriptor) | |
| : BindGroupLayoutBase(device, descriptor), | |
| mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) { | |
| } | |
| BindGroupLayout::~BindGroupLayout() { | |
| Device* device = ToBackend(GetDevice()); | |
| // DescriptorSetLayout aren't used by execution on the GPU and can be deleted at any time, | |
| // so we can destroy mHandle immediately instead of using the FencedDeleter. | |
| // (Swiftshader implements this wrong b/154522740). | |
| // In practice, the GPU is done with all descriptor sets because bind group deallocation | |
| // refs the bind group layout so that once the bind group is finished being used, we can | |
| // recycle its descriptor set. | |
| if (mHandle != VK_NULL_HANDLE) { | |
| device->fn.DestroyDescriptorSetLayout(device->GetVkDevice(), mHandle, nullptr); | |
| mHandle = VK_NULL_HANDLE; | |
| } | |
| } | |
| VkDescriptorSetLayout BindGroupLayout::GetHandle() const { | |
| return mHandle; | |
| } | |
| ResultOrError<BindGroup*> BindGroupLayout::AllocateBindGroup( | |
| Device* device, | |
| const BindGroupDescriptor* descriptor) { | |
| DescriptorSetAllocation descriptorSetAllocation; | |
| DAWN_TRY_ASSIGN(descriptorSetAllocation, mDescriptorSetAllocator->Allocate()); | |
| return mBindGroupAllocator.Allocate(device, descriptor, descriptorSetAllocation); | |
| } | |
| void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup, | |
| DescriptorSetAllocation* descriptorSetAllocation) { | |
| mDescriptorSetAllocator->Deallocate(descriptorSetAllocation); | |
| mBindGroupAllocator.Deallocate(bindGroup); | |
| } | |
| void BindGroupLayout::FinishDeallocation(Serial completedSerial) { | |
| mDescriptorSetAllocator->FinishDeallocation(completedSerial); | |
| } | |
| }} // namespace dawn_native::vulkan |