| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ | |
| #define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ | |
| #include "common/vulkan_platform.h" | |
| #include "dawn_native/vulkan/BufferVk.h" | |
| #include <vector> | |
| namespace dawn_native { namespace vulkan { | |
| class Buffer; | |
| // Used to track operations that are handled after recording. | |
| // Currently only tracks semaphores, but may be used to do barrier coalescing in the future. | |
| struct CommandRecordingContext { | |
| VkCommandBuffer commandBuffer = VK_NULL_HANDLE; | |
| std::vector<VkSemaphore> waitSemaphores = {}; | |
| std::vector<VkSemaphore> signalSemaphores = {}; | |
| // The internal buffers used in the workaround of texture-to-texture copies with compressed | |
| // formats. | |
| std::vector<Ref<Buffer>> tempBuffers; | |
| // For Device state tracking only. | |
| VkCommandPool commandPool = VK_NULL_HANDLE; | |
| bool used = false; | |
| }; | |
| }} // namespace dawn_native::vulkan | |
| #endif // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ |