| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/vulkan/RenderPipelineVk.h" | |
| #include "dawn_native/vulkan/DeviceVk.h" | |
| #include "dawn_native/vulkan/FencedDeleter.h" | |
| #include "dawn_native/vulkan/PipelineLayoutVk.h" | |
| #include "dawn_native/vulkan/RenderPassCache.h" | |
| #include "dawn_native/vulkan/ShaderModuleVk.h" | |
| #include "dawn_native/vulkan/TextureVk.h" | |
| #include "dawn_native/vulkan/UtilsVulkan.h" | |
| #include "dawn_native/vulkan/VulkanError.h" | |
| namespace dawn_native { namespace vulkan { | |
| namespace { | |
| VkVertexInputRate VulkanInputRate(wgpu::InputStepMode stepMode) { | |
| switch (stepMode) { | |
| case wgpu::InputStepMode::Vertex: | |
| return VK_VERTEX_INPUT_RATE_VERTEX; | |
| case wgpu::InputStepMode::Instance: | |
| return VK_VERTEX_INPUT_RATE_INSTANCE; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkFormat VulkanVertexFormat(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::UChar2: | |
| return VK_FORMAT_R8G8_UINT; | |
| case wgpu::VertexFormat::UChar4: | |
| return VK_FORMAT_R8G8B8A8_UINT; | |
| case wgpu::VertexFormat::Char2: | |
| return VK_FORMAT_R8G8_SINT; | |
| case wgpu::VertexFormat::Char4: | |
| return VK_FORMAT_R8G8B8A8_SINT; | |
| case wgpu::VertexFormat::UChar2Norm: | |
| return VK_FORMAT_R8G8_UNORM; | |
| case wgpu::VertexFormat::UChar4Norm: | |
| return VK_FORMAT_R8G8B8A8_UNORM; | |
| case wgpu::VertexFormat::Char2Norm: | |
| return VK_FORMAT_R8G8_SNORM; | |
| case wgpu::VertexFormat::Char4Norm: | |
| return VK_FORMAT_R8G8B8A8_SNORM; | |
| case wgpu::VertexFormat::UShort2: | |
| return VK_FORMAT_R16G16_UINT; | |
| case wgpu::VertexFormat::UShort4: | |
| return VK_FORMAT_R16G16B16A16_UINT; | |
| case wgpu::VertexFormat::Short2: | |
| return VK_FORMAT_R16G16_SINT; | |
| case wgpu::VertexFormat::Short4: | |
| return VK_FORMAT_R16G16B16A16_SINT; | |
| case wgpu::VertexFormat::UShort2Norm: | |
| return VK_FORMAT_R16G16_UNORM; | |
| case wgpu::VertexFormat::UShort4Norm: | |
| return VK_FORMAT_R16G16B16A16_UNORM; | |
| case wgpu::VertexFormat::Short2Norm: | |
| return VK_FORMAT_R16G16_SNORM; | |
| case wgpu::VertexFormat::Short4Norm: | |
| return VK_FORMAT_R16G16B16A16_SNORM; | |
| case wgpu::VertexFormat::Half2: | |
| return VK_FORMAT_R16G16_SFLOAT; | |
| case wgpu::VertexFormat::Half4: | |
| return VK_FORMAT_R16G16B16A16_SFLOAT; | |
| case wgpu::VertexFormat::Float: | |
| return VK_FORMAT_R32_SFLOAT; | |
| case wgpu::VertexFormat::Float2: | |
| return VK_FORMAT_R32G32_SFLOAT; | |
| case wgpu::VertexFormat::Float3: | |
| return VK_FORMAT_R32G32B32_SFLOAT; | |
| case wgpu::VertexFormat::Float4: | |
| return VK_FORMAT_R32G32B32A32_SFLOAT; | |
| case wgpu::VertexFormat::UInt: | |
| return VK_FORMAT_R32_UINT; | |
| case wgpu::VertexFormat::UInt2: | |
| return VK_FORMAT_R32G32_UINT; | |
| case wgpu::VertexFormat::UInt3: | |
| return VK_FORMAT_R32G32B32_UINT; | |
| case wgpu::VertexFormat::UInt4: | |
| return VK_FORMAT_R32G32B32A32_UINT; | |
| case wgpu::VertexFormat::Int: | |
| return VK_FORMAT_R32_SINT; | |
| case wgpu::VertexFormat::Int2: | |
| return VK_FORMAT_R32G32_SINT; | |
| case wgpu::VertexFormat::Int3: | |
| return VK_FORMAT_R32G32B32_SINT; | |
| case wgpu::VertexFormat::Int4: | |
| return VK_FORMAT_R32G32B32A32_SINT; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkPrimitiveTopology VulkanPrimitiveTopology(wgpu::PrimitiveTopology topology) { | |
| switch (topology) { | |
| case wgpu::PrimitiveTopology::PointList: | |
| return VK_PRIMITIVE_TOPOLOGY_POINT_LIST; | |
| case wgpu::PrimitiveTopology::LineList: | |
| return VK_PRIMITIVE_TOPOLOGY_LINE_LIST; | |
| case wgpu::PrimitiveTopology::LineStrip: | |
| return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; | |
| case wgpu::PrimitiveTopology::TriangleList: | |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | |
| case wgpu::PrimitiveTopology::TriangleStrip: | |
| return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| bool ShouldEnablePrimitiveRestart(wgpu::PrimitiveTopology topology) { | |
| // Primitive restart is always enabled in WebGPU but Vulkan validation rules ask that | |
| // primitive restart be only enabled on primitive topologies that support restarting. | |
| switch (topology) { | |
| case wgpu::PrimitiveTopology::PointList: | |
| case wgpu::PrimitiveTopology::LineList: | |
| case wgpu::PrimitiveTopology::TriangleList: | |
| return false; | |
| case wgpu::PrimitiveTopology::LineStrip: | |
| case wgpu::PrimitiveTopology::TriangleStrip: | |
| return true; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkFrontFace VulkanFrontFace(wgpu::FrontFace face) { | |
| switch (face) { | |
| case wgpu::FrontFace::CCW: | |
| return VK_FRONT_FACE_COUNTER_CLOCKWISE; | |
| case wgpu::FrontFace::CW: | |
| return VK_FRONT_FACE_CLOCKWISE; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkCullModeFlagBits VulkanCullMode(wgpu::CullMode mode) { | |
| switch (mode) { | |
| case wgpu::CullMode::None: | |
| return VK_CULL_MODE_NONE; | |
| case wgpu::CullMode::Front: | |
| return VK_CULL_MODE_FRONT_BIT; | |
| case wgpu::CullMode::Back: | |
| return VK_CULL_MODE_BACK_BIT; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkBlendFactor VulkanBlendFactor(wgpu::BlendFactor factor) { | |
| switch (factor) { | |
| case wgpu::BlendFactor::Zero: | |
| return VK_BLEND_FACTOR_ZERO; | |
| case wgpu::BlendFactor::One: | |
| return VK_BLEND_FACTOR_ONE; | |
| case wgpu::BlendFactor::SrcColor: | |
| return VK_BLEND_FACTOR_SRC_COLOR; | |
| case wgpu::BlendFactor::OneMinusSrcColor: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; | |
| case wgpu::BlendFactor::SrcAlpha: | |
| return VK_BLEND_FACTOR_SRC_ALPHA; | |
| case wgpu::BlendFactor::OneMinusSrcAlpha: | |
| return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | |
| case wgpu::BlendFactor::DstColor: | |
| return VK_BLEND_FACTOR_DST_COLOR; | |
| case wgpu::BlendFactor::OneMinusDstColor: | |
| return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; | |
| case wgpu::BlendFactor::DstAlpha: | |
| return VK_BLEND_FACTOR_DST_ALPHA; | |
| case wgpu::BlendFactor::OneMinusDstAlpha: | |
| return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; | |
| case wgpu::BlendFactor::SrcAlphaSaturated: | |
| return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; | |
| case wgpu::BlendFactor::BlendColor: | |
| return VK_BLEND_FACTOR_CONSTANT_COLOR; | |
| case wgpu::BlendFactor::OneMinusBlendColor: | |
| return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkBlendOp VulkanBlendOperation(wgpu::BlendOperation operation) { | |
| switch (operation) { | |
| case wgpu::BlendOperation::Add: | |
| return VK_BLEND_OP_ADD; | |
| case wgpu::BlendOperation::Subtract: | |
| return VK_BLEND_OP_SUBTRACT; | |
| case wgpu::BlendOperation::ReverseSubtract: | |
| return VK_BLEND_OP_REVERSE_SUBTRACT; | |
| case wgpu::BlendOperation::Min: | |
| return VK_BLEND_OP_MIN; | |
| case wgpu::BlendOperation::Max: | |
| return VK_BLEND_OP_MAX; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkColorComponentFlags VulkanColorWriteMask(wgpu::ColorWriteMask mask, | |
| bool isDeclaredInFragmentShader) { | |
| // Vulkan and Dawn color write masks match, static assert it and return the mask | |
| static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Red) == | |
| VK_COLOR_COMPONENT_R_BIT, | |
| ""); | |
| static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Green) == | |
| VK_COLOR_COMPONENT_G_BIT, | |
| ""); | |
| static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Blue) == | |
| VK_COLOR_COMPONENT_B_BIT, | |
| ""); | |
| static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Alpha) == | |
| VK_COLOR_COMPONENT_A_BIT, | |
| ""); | |
| // According to Vulkan SPEC (Chapter 14.3): "The input values to blending or color | |
| // attachment writes are undefined for components which do not correspond to a fragment | |
| // shader outputs", we set the color write mask to 0 to prevent such undefined values | |
| // being written into the color attachments. | |
| return isDeclaredInFragmentShader ? static_cast<VkColorComponentFlags>(mask) | |
| : static_cast<VkColorComponentFlags>(0); | |
| } | |
| VkPipelineColorBlendAttachmentState ComputeColorDesc(const ColorStateDescriptor* descriptor, | |
| bool isDeclaredInFragmentShader) { | |
| VkPipelineColorBlendAttachmentState attachment; | |
| attachment.blendEnable = BlendEnabled(descriptor) ? VK_TRUE : VK_FALSE; | |
| attachment.srcColorBlendFactor = VulkanBlendFactor(descriptor->colorBlend.srcFactor); | |
| attachment.dstColorBlendFactor = VulkanBlendFactor(descriptor->colorBlend.dstFactor); | |
| attachment.colorBlendOp = VulkanBlendOperation(descriptor->colorBlend.operation); | |
| attachment.srcAlphaBlendFactor = VulkanBlendFactor(descriptor->alphaBlend.srcFactor); | |
| attachment.dstAlphaBlendFactor = VulkanBlendFactor(descriptor->alphaBlend.dstFactor); | |
| attachment.alphaBlendOp = VulkanBlendOperation(descriptor->alphaBlend.operation); | |
| attachment.colorWriteMask = | |
| VulkanColorWriteMask(descriptor->writeMask, isDeclaredInFragmentShader); | |
| return attachment; | |
| } | |
| VkStencilOp VulkanStencilOp(wgpu::StencilOperation op) { | |
| switch (op) { | |
| case wgpu::StencilOperation::Keep: | |
| return VK_STENCIL_OP_KEEP; | |
| case wgpu::StencilOperation::Zero: | |
| return VK_STENCIL_OP_ZERO; | |
| case wgpu::StencilOperation::Replace: | |
| return VK_STENCIL_OP_REPLACE; | |
| case wgpu::StencilOperation::IncrementClamp: | |
| return VK_STENCIL_OP_INCREMENT_AND_CLAMP; | |
| case wgpu::StencilOperation::DecrementClamp: | |
| return VK_STENCIL_OP_DECREMENT_AND_CLAMP; | |
| case wgpu::StencilOperation::Invert: | |
| return VK_STENCIL_OP_INVERT; | |
| case wgpu::StencilOperation::IncrementWrap: | |
| return VK_STENCIL_OP_INCREMENT_AND_WRAP; | |
| case wgpu::StencilOperation::DecrementWrap: | |
| return VK_STENCIL_OP_DECREMENT_AND_WRAP; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| VkPipelineDepthStencilStateCreateInfo ComputeDepthStencilDesc( | |
| const DepthStencilStateDescriptor* descriptor) { | |
| VkPipelineDepthStencilStateCreateInfo depthStencilState; | |
| depthStencilState.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | |
| depthStencilState.pNext = nullptr; | |
| depthStencilState.flags = 0; | |
| // Depth writes only occur if depth is enabled | |
| depthStencilState.depthTestEnable = | |
| (descriptor->depthCompare == wgpu::CompareFunction::Always && | |
| !descriptor->depthWriteEnabled) | |
| ? VK_FALSE | |
| : VK_TRUE; | |
| depthStencilState.depthWriteEnable = descriptor->depthWriteEnabled ? VK_TRUE : VK_FALSE; | |
| depthStencilState.depthCompareOp = ToVulkanCompareOp(descriptor->depthCompare); | |
| depthStencilState.depthBoundsTestEnable = false; | |
| depthStencilState.minDepthBounds = 0.0f; | |
| depthStencilState.maxDepthBounds = 1.0f; | |
| depthStencilState.stencilTestEnable = | |
| StencilTestEnabled(descriptor) ? VK_TRUE : VK_FALSE; | |
| depthStencilState.front.failOp = VulkanStencilOp(descriptor->stencilFront.failOp); | |
| depthStencilState.front.passOp = VulkanStencilOp(descriptor->stencilFront.passOp); | |
| depthStencilState.front.depthFailOp = | |
| VulkanStencilOp(descriptor->stencilFront.depthFailOp); | |
| depthStencilState.front.compareOp = ToVulkanCompareOp(descriptor->stencilFront.compare); | |
| depthStencilState.back.failOp = VulkanStencilOp(descriptor->stencilBack.failOp); | |
| depthStencilState.back.passOp = VulkanStencilOp(descriptor->stencilBack.passOp); | |
| depthStencilState.back.depthFailOp = | |
| VulkanStencilOp(descriptor->stencilBack.depthFailOp); | |
| depthStencilState.back.compareOp = ToVulkanCompareOp(descriptor->stencilBack.compare); | |
| // Dawn doesn't have separate front and back stencil masks. | |
| depthStencilState.front.compareMask = descriptor->stencilReadMask; | |
| depthStencilState.back.compareMask = descriptor->stencilReadMask; | |
| depthStencilState.front.writeMask = descriptor->stencilWriteMask; | |
| depthStencilState.back.writeMask = descriptor->stencilWriteMask; | |
| // The stencil reference is always dynamic | |
| depthStencilState.front.reference = 0; | |
| depthStencilState.back.reference = 0; | |
| return depthStencilState; | |
| } | |
| } // anonymous namespace | |
| // static | |
| ResultOrError<RenderPipeline*> RenderPipeline::Create( | |
| Device* device, | |
| const RenderPipelineDescriptor* descriptor) { | |
| Ref<RenderPipeline> pipeline = AcquireRef(new RenderPipeline(device, descriptor)); | |
| DAWN_TRY(pipeline->Initialize(descriptor)); | |
| return pipeline.Detach(); | |
| } | |
| MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor* descriptor) { | |
| Device* device = ToBackend(GetDevice()); | |
| VkPipelineShaderStageCreateInfo shaderStages[2]; | |
| { | |
| shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
| shaderStages[0].pNext = nullptr; | |
| shaderStages[0].flags = 0; | |
| shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; | |
| shaderStages[0].pSpecializationInfo = nullptr; | |
| shaderStages[0].module = ToBackend(descriptor->vertexStage.module)->GetHandle(); | |
| shaderStages[0].pName = descriptor->vertexStage.entryPoint; | |
| shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | |
| shaderStages[1].pNext = nullptr; | |
| shaderStages[1].flags = 0; | |
| shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; | |
| shaderStages[1].pSpecializationInfo = nullptr; | |
| shaderStages[1].module = ToBackend(descriptor->fragmentStage->module)->GetHandle(); | |
| shaderStages[1].pName = descriptor->fragmentStage->entryPoint; | |
| } | |
| PipelineVertexInputStateCreateInfoTemporaryAllocations tempAllocations; | |
| VkPipelineVertexInputStateCreateInfo vertexInputCreateInfo = | |
| ComputeVertexInputDesc(&tempAllocations); | |
| VkPipelineInputAssemblyStateCreateInfo inputAssembly; | |
| inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | |
| inputAssembly.pNext = nullptr; | |
| inputAssembly.flags = 0; | |
| inputAssembly.topology = VulkanPrimitiveTopology(GetPrimitiveTopology()); | |
| inputAssembly.primitiveRestartEnable = ShouldEnablePrimitiveRestart(GetPrimitiveTopology()); | |
| // A dummy viewport/scissor info. The validation layers force use to provide at least one | |
| // scissor and one viewport here, even if we choose to make them dynamic. | |
| VkViewport viewportDesc; | |
| viewportDesc.x = 0.0f; | |
| viewportDesc.y = 0.0f; | |
| viewportDesc.width = 1.0f; | |
| viewportDesc.height = 1.0f; | |
| viewportDesc.minDepth = 0.0f; | |
| viewportDesc.maxDepth = 1.0f; | |
| VkRect2D scissorRect; | |
| scissorRect.offset.x = 0; | |
| scissorRect.offset.y = 0; | |
| scissorRect.extent.width = 1; | |
| scissorRect.extent.height = 1; | |
| VkPipelineViewportStateCreateInfo viewport; | |
| viewport.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | |
| viewport.pNext = nullptr; | |
| viewport.flags = 0; | |
| viewport.viewportCount = 1; | |
| viewport.pViewports = &viewportDesc; | |
| viewport.scissorCount = 1; | |
| viewport.pScissors = &scissorRect; | |
| VkPipelineRasterizationStateCreateInfo rasterization; | |
| rasterization.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | |
| rasterization.pNext = nullptr; | |
| rasterization.flags = 0; | |
| rasterization.depthClampEnable = VK_FALSE; | |
| rasterization.rasterizerDiscardEnable = VK_FALSE; | |
| rasterization.polygonMode = VK_POLYGON_MODE_FILL; | |
| rasterization.cullMode = VulkanCullMode(GetCullMode()); | |
| rasterization.frontFace = VulkanFrontFace(GetFrontFace()); | |
| rasterization.depthBiasEnable = VK_FALSE; | |
| rasterization.depthBiasConstantFactor = 0.0f; | |
| rasterization.depthBiasClamp = 0.0f; | |
| rasterization.depthBiasSlopeFactor = 0.0f; | |
| rasterization.lineWidth = 1.0f; | |
| VkPipelineMultisampleStateCreateInfo multisample; | |
| multisample.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | |
| multisample.pNext = nullptr; | |
| multisample.flags = 0; | |
| multisample.rasterizationSamples = VulkanSampleCount(GetSampleCount()); | |
| multisample.sampleShadingEnable = VK_FALSE; | |
| multisample.minSampleShading = 0.0f; | |
| multisample.pSampleMask = nullptr; | |
| multisample.alphaToCoverageEnable = VK_FALSE; | |
| multisample.alphaToOneEnable = VK_FALSE; | |
| VkPipelineDepthStencilStateCreateInfo depthStencilState = | |
| ComputeDepthStencilDesc(GetDepthStencilStateDescriptor()); | |
| // Initialize the "blend state info" that will be chained in the "create info" from the data | |
| // pre-computed in the ColorState | |
| std::array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments; | |
| const ShaderModuleBase::FragmentOutputBaseTypes& fragmentOutputBaseTypes = | |
| descriptor->fragmentStage->module->GetFragmentOutputBaseTypes(); | |
| for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) { | |
| const ColorStateDescriptor* colorStateDescriptor = GetColorStateDescriptor(i); | |
| bool isDeclaredInFragmentShader = fragmentOutputBaseTypes[i] != Format::Other; | |
| colorBlendAttachments[i] = | |
| ComputeColorDesc(colorStateDescriptor, isDeclaredInFragmentShader); | |
| } | |
| VkPipelineColorBlendStateCreateInfo colorBlend; | |
| colorBlend.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | |
| colorBlend.pNext = nullptr; | |
| colorBlend.flags = 0; | |
| // LogicOp isn't supported so we disable it. | |
| colorBlend.logicOpEnable = VK_FALSE; | |
| colorBlend.logicOp = VK_LOGIC_OP_CLEAR; | |
| // TODO(cwallez@chromium.org): Do we allow holes in the color attachments? | |
| colorBlend.attachmentCount = static_cast<uint32_t>(GetColorAttachmentsMask().count()); | |
| colorBlend.pAttachments = colorBlendAttachments.data(); | |
| // The blend constant is always dynamic so we fill in a dummy value | |
| colorBlend.blendConstants[0] = 0.0f; | |
| colorBlend.blendConstants[1] = 0.0f; | |
| colorBlend.blendConstants[2] = 0.0f; | |
| colorBlend.blendConstants[3] = 0.0f; | |
| // Tag all state as dynamic but stencil masks. | |
| VkDynamicState dynamicStates[] = { | |
| VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, | |
| VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, | |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, | |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE, | |
| }; | |
| VkPipelineDynamicStateCreateInfo dynamic; | |
| dynamic.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | |
| dynamic.pNext = nullptr; | |
| dynamic.flags = 0; | |
| dynamic.dynamicStateCount = sizeof(dynamicStates) / sizeof(dynamicStates[0]); | |
| dynamic.pDynamicStates = dynamicStates; | |
| // Get a VkRenderPass that matches the attachment formats for this pipeline, load ops don't | |
| // matter so set them all to LoadOp::Load | |
| VkRenderPass renderPass = VK_NULL_HANDLE; | |
| { | |
| RenderPassCacheQuery query; | |
| for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) { | |
| query.SetColor(i, GetColorAttachmentFormat(i), wgpu::LoadOp::Load, false); | |
| } | |
| if (HasDepthStencilAttachment()) { | |
| query.SetDepthStencil(GetDepthStencilFormat(), wgpu::LoadOp::Load, | |
| wgpu::LoadOp::Load); | |
| } | |
| query.SetSampleCount(GetSampleCount()); | |
| DAWN_TRY_ASSIGN(renderPass, device->GetRenderPassCache()->GetRenderPass(query)); | |
| } | |
| // The create info chains in a bunch of things created on the stack here or inside state | |
| // objects. | |
| VkGraphicsPipelineCreateInfo createInfo; | |
| createInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.stageCount = 2; | |
| createInfo.pStages = shaderStages; | |
| createInfo.pVertexInputState = &vertexInputCreateInfo; | |
| createInfo.pInputAssemblyState = &inputAssembly; | |
| createInfo.pTessellationState = nullptr; | |
| createInfo.pViewportState = &viewport; | |
| createInfo.pRasterizationState = &rasterization; | |
| createInfo.pMultisampleState = &multisample; | |
| createInfo.pDepthStencilState = &depthStencilState; | |
| createInfo.pColorBlendState = &colorBlend; | |
| createInfo.pDynamicState = &dynamic; | |
| createInfo.layout = ToBackend(GetLayout())->GetHandle(); | |
| createInfo.renderPass = renderPass; | |
| createInfo.subpass = 0; | |
| createInfo.basePipelineHandle = VkPipeline{}; | |
| createInfo.basePipelineIndex = -1; | |
| return CheckVkSuccess( | |
| device->fn.CreateGraphicsPipelines(device->GetVkDevice(), VkPipelineCache{}, 1, | |
| &createInfo, nullptr, &*mHandle), | |
| "CreateGraphicsPipeline"); | |
| } | |
| VkPipelineVertexInputStateCreateInfo RenderPipeline::ComputeVertexInputDesc( | |
| PipelineVertexInputStateCreateInfoTemporaryAllocations* tempAllocations) { | |
| // Fill in the "binding info" that will be chained in the create info | |
| uint32_t bindingCount = 0; | |
| for (uint32_t i : IterateBitSet(GetVertexBufferSlotsUsed())) { | |
| const VertexBufferInfo& bindingInfo = GetVertexBuffer(i); | |
| VkVertexInputBindingDescription* bindingDesc = &tempAllocations->bindings[bindingCount]; | |
| bindingDesc->binding = i; | |
| bindingDesc->stride = bindingInfo.arrayStride; | |
| bindingDesc->inputRate = VulkanInputRate(bindingInfo.stepMode); | |
| bindingCount++; | |
| } | |
| // Fill in the "attribute info" that will be chained in the create info | |
| uint32_t attributeCount = 0; | |
| for (uint32_t i : IterateBitSet(GetAttributeLocationsUsed())) { | |
| const VertexAttributeInfo& attributeInfo = GetAttribute(i); | |
| VkVertexInputAttributeDescription* attributeDesc = | |
| &tempAllocations->attributes[attributeCount]; | |
| attributeDesc->location = i; | |
| attributeDesc->binding = attributeInfo.vertexBufferSlot; | |
| attributeDesc->format = VulkanVertexFormat(attributeInfo.format); | |
| attributeDesc->offset = attributeInfo.offset; | |
| attributeCount++; | |
| } | |
| // Build the create info | |
| VkPipelineVertexInputStateCreateInfo mCreateInfo; | |
| mCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | |
| mCreateInfo.pNext = nullptr; | |
| mCreateInfo.flags = 0; | |
| mCreateInfo.vertexBindingDescriptionCount = bindingCount; | |
| mCreateInfo.pVertexBindingDescriptions = tempAllocations->bindings.data(); | |
| mCreateInfo.vertexAttributeDescriptionCount = attributeCount; | |
| mCreateInfo.pVertexAttributeDescriptions = tempAllocations->attributes.data(); | |
| return mCreateInfo; | |
| } | |
| RenderPipeline::~RenderPipeline() { | |
| if (mHandle != VK_NULL_HANDLE) { | |
| ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle); | |
| mHandle = VK_NULL_HANDLE; | |
| } | |
| } | |
| VkPipeline RenderPipeline::GetHandle() const { | |
| return mHandle; | |
| } | |
| }} // namespace dawn_native::vulkan |