| vec4 tint_symbol_1 = vec4(0.0f); |
| uniform highp sampler2DMS arg_0_1; |
| void textureDimensions_f60bdb() { |
| res = ivec2(uvec2(textureSize(arg_0_1))); |
| void tint_symbol_2(vec4 tint_symbol) { |
| tint_symbol_1 = tint_symbol; |
| textureDimensions_f60bdb(); |
| tint_symbol_2(vec4(0.0f)); |
| vertex_main_out vertex_main() { |
| vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1); |
| vertex_main_out inner_result = vertex_main(); |
| gl_Position = inner_result.tint_symbol_1_1; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| uniform highp sampler2DMS arg_0_1; |
| void textureDimensions_f60bdb() { |
| res = ivec2(uvec2(textureSize(arg_0_1))); |
| textureDimensions_f60bdb(); |
| uniform highp sampler2DMS arg_0_1; |
| void textureDimensions_f60bdb() { |
| res = ivec2(uvec2(textureSize(arg_0_1))); |
| textureDimensions_f60bdb(); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |