[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
groupshared float3x3 v; | |
float3x3 tint_workgroupUniformLoad_v() { | |
GroupMemoryBarrierWithGroupSync(); | |
const float3x3 result = v; | |
GroupMemoryBarrierWithGroupSync(); | |
return result; | |
} | |
float3x3 foo() { | |
return tint_workgroupUniformLoad_v(); | |
} |