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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <vector>
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace {
using RequireShaderF16Feature = bool;
DAWN_TEST_PARAM_STRUCT(ShaderF16TestsParams, RequireShaderF16Feature);
} // anonymous namespace
class ShaderF16Tests : public DawnTestWithParams<ShaderF16TestsParams> {
protected:
std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
mIsShaderF16SupportedOnAdapter = SupportsFeatures({wgpu::FeatureName::ShaderF16});
if (!mIsShaderF16SupportedOnAdapter) {
return {};
}
if (!IsD3D12()) {
mUseDxcEnabledOrNonD3D12 = true;
} else {
for (auto* enabledToggle : GetParam().forceEnabledWorkarounds) {
if (strncmp(enabledToggle, "use_dxc", 7) == 0) {
mUseDxcEnabledOrNonD3D12 = true;
break;
}
}
}
if (GetParam().mRequireShaderF16Feature && mUseDxcEnabledOrNonD3D12) {
return {wgpu::FeatureName::ShaderF16};
}
return {};
}
bool IsShaderF16SupportedOnAdapter() const { return mIsShaderF16SupportedOnAdapter; }
bool UseDxcEnabledOrNonD3D12() const { return mUseDxcEnabledOrNonD3D12; }
private:
bool mIsShaderF16SupportedOnAdapter = false;
bool mUseDxcEnabledOrNonD3D12 = false;
};
TEST_P(ShaderF16Tests, BasicShaderF16FeaturesTest) {
const char* computeShader = R"(
enable f16;
struct Buf {
v : f32,
}
@group(0) @binding(0) var<storage, read_write> buf : Buf;
@compute @workgroup_size(1)
fn CSMain() {
let a : f16 = f16(buf.v) + 1.0h;
buf.v = f32(a);
}
)";
const bool shouldShaderF16FeatureSupportedByDevice =
// Required when creating device
GetParam().mRequireShaderF16Feature &&
// Adapter support the feature
IsShaderF16SupportedOnAdapter() &&
// Proper toggle, disallow_unsafe_apis and use_dxc if d3d12
// Note that "disallow_unsafe_apis" is always disabled in DawnTestBase::CreateDeviceImpl.
!HasToggleEnabled("disallow_unsafe_apis") && UseDxcEnabledOrNonD3D12();
const bool deviceSupportShaderF16Feature = device.HasFeature(wgpu::FeatureName::ShaderF16);
EXPECT_EQ(deviceSupportShaderF16Feature, shouldShaderF16FeatureSupportedByDevice);
if (!deviceSupportShaderF16Feature) {
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, computeShader));
return;
}
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4u;
bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
wgpu::Buffer bufferOut = device.CreateBuffer(&bufferDesc);
wgpu::ComputePipelineDescriptor csDesc;
csDesc.compute.module = utils::CreateShaderModule(device, computeShader);
csDesc.compute.entryPoint = "CSMain";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{
{0, bufferOut},
});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.DispatchWorkgroups(1);
pass.End();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
uint32_t expected[] = {0x3f800000}; // 1.0f
EXPECT_BUFFER_U32_RANGE_EQ(expected, bufferOut, 0, 1);
}
// DawnTestBase::CreateDeviceImpl always disable disallow_unsafe_apis toggle.
DAWN_INSTANTIATE_TEST_P(ShaderF16Tests,
{
D3D12Backend(),
D3D12Backend({"use_dxc"}),
VulkanBackend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
},
{true, false});