blob: fbdf1db0d20856a4bd81eb6f47aa1c37583804fb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct S {
float a;
};
kernel void tint_symbol() {
thread bool tint_symbol_3 = false;
thread int tint_symbol_4 = 0;
thread uint tint_symbol_5 = 0u;
thread float tint_symbol_6 = 0.0f;
thread int2 tint_symbol_7 = 0;
thread uint3 tint_symbol_8 = 0u;
thread float4 tint_symbol_9 = 0.0f;
thread float2x3 tint_symbol_10 = float2x3(0.0f);
thread tint_array<float, 4> tint_symbol_11 = {};
thread S tint_symbol_12 = {};
tint_symbol_3 = false;
tint_symbol_4 = 0;
tint_symbol_5 = 0u;
tint_symbol_6 = 0.0f;
tint_symbol_7 = int2(0);
tint_symbol_8 = uint3(0u);
tint_symbol_9 = float4(0.0f);
tint_symbol_10 = float2x3(float3(0.0f), float3(0.0f));
tint_array<float, 4> const tint_symbol_1 = tint_array<float, 4>{};
tint_symbol_11 = tint_symbol_1;
S const tint_symbol_2 = S{};
tint_symbol_12 = tint_symbol_2;
return;
}